WhiteZero
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- Apr 23, 2004
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After watching Will Wrights presentation on Spore and algorythm/procedural based graphics, animation, etc. I started looking around for any cool techdemos that do such.
Finaly I ran accross a page that had a list of pretty cool apps that simulate various things. The most entertaining I've foudn to be one called Gravity 3D, which simulates what happens when 2 Galaxies collide with eachother.
You can download it here:
http://www.adrian.lark.btinternet.co.uk/PWGravity3D.htm
Be sure to read the ReadMe!!
One setting in the Gravity3d.txt file (the apps config file) is the very first line that tells the app how many thousands of stars to use to make up the galaxies. By default when I used it, it was set to -18, which instad of determining the ammount of stars, tries to figgure out the ammount of stars to use in order to achive the FPS equal to the -number that you put. This just caused the app to not even run at all, so I had to change it.
Note that you'll need a decent processor and RAM to run this with a large ammount of stars. I can run a total of 1,500,000 stars will very little slowdown on my system. I could go higher, but 2mil+ stars just makes everything look white from the sheer ammount of dots.
Anyway, everytime you run the app or hit Spacebar to reset it, it will simulate a different collision, resulting to interesting patterns. Heres one of my favorites that I've made:
Hope you guys enjoy this as much as I do.
Finaly I ran accross a page that had a list of pretty cool apps that simulate various things. The most entertaining I've foudn to be one called Gravity 3D, which simulates what happens when 2 Galaxies collide with eachother.
You can download it here:
http://www.adrian.lark.btinternet.co.uk/PWGravity3D.htm
Be sure to read the ReadMe!!
One setting in the Gravity3d.txt file (the apps config file) is the very first line that tells the app how many thousands of stars to use to make up the galaxies. By default when I used it, it was set to -18, which instad of determining the ammount of stars, tries to figgure out the ammount of stars to use in order to achive the FPS equal to the -number that you put. This just caused the app to not even run at all, so I had to change it.
Note that you'll need a decent processor and RAM to run this with a large ammount of stars. I can run a total of 1,500,000 stars will very little slowdown on my system. I could go higher, but 2mil+ stars just makes everything look white from the sheer ammount of dots.
Anyway, everytime you run the app or hit Spacebar to reset it, it will simulate a different collision, resulting to interesting patterns. Heres one of my favorites that I've made:
Hope you guys enjoy this as much as I do.