grenade trough wall

dreten707

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well they updated cz 2 days ago and when ur behind a box and a grenade explotse you wont be hurt so maybe they will feature that option in cs source i guess for te "realism"
 
It would be nice, also as include ducking and jumping hostages...
 
Come to that, wouldn't you expect hostages to run towards CTs when they come into the room?
 
Since they changed the grenade so that it won't injure players behind cover.They should make players in close proximity to the grenade die.The kill zone of a US M67 is 5 meters(15ft).

I'd love to see grenades actually kill by themselves if the player can throw it real close.A close CS grenade does 85dmg already.Make it a kill instead of having someone else stealing your wounded player with one cheapo Glock shot.

M67 FRAGMENTATION HAND GRENADE
Capabilities -- can be thrown 40 meters by average soldier. The effective casualty-producing radius is 15 meters,with a Kill radius of 5 meters,fragments can disperse as far away as 230 meters.

http://www.fas.org/man/dod-101/sys/land/m67.htm
 
Im pretty sure that that frature will be in cs source.
 
One-throw-kill-grenades would be sweet.
BUT, wouldent that unbalanse it abit?
Think about the rise in the general amount of players normaly buying a frag.
And chokepoints(spelling?).
 
The HE's in CZ are made they don't go through walls anymore, and they also do 50% more damage (I assume it will kill you at once now). I assume this will be the same for CS:S. And Jesse said that the grenades aren't HE's anymore but frags, but I don't know if that would mean anything to gameplay.
 
hERd said:
It would be nice, also as include ducking and jumping hostages...


They have better AI hosties in CZ..

I think the bot AI sucks, because they go "HEY OVER HERE" and the Terro will hear, and go check the hostages...

Also they get stuck in the militia sewers :hmph:
 
nades can kill in one hit. at least i think it does. every since they increased the damage in cz by 50% eveytime a nade lands at my feet i would always die even if i have 100hp
 
The hostages should be able to GO IN THE FREAKING TUNNELS!!!

no really, the hoes should be crouched down or semi crouched, until a CT reaches them they they stay about 3 feet fron you and can actually make it to the Extract.. lol
 
PvtRyan said:
The HE's in CZ are made they don't go through walls anymore, and they also do 50% more damage.

If I remember rightly (i might be wrong) but the gernades dont do 50% more damage but instead have a 50% bigger splash damage radius!
 
Steam website said:
HE grenade damage and radius increased by 50% (to account for new behavior)

This is off the steam website listing the list of changes
 
lol balls balls balls....I just read it properly there :(:(:(:(:(:( my bad (flame me now, I deserve it) :p
Altho I was sort of right
 
well i tested it out
no kevlar grenade under you or a little bit next to you 1 hit kill trowing awp??:p
 
Well if the HE has been powered up with 50%, the damage should go well over 100dmg. But I've seen a lot of 100hp people die of a lingle grenade before? Most likely without Kevlar but still.
 
KingPing_NOR said:
One-throw-kill-grenades would be sweet.
BUT, wouldent that unbalanse it abit?
Think about the rise in the general amount of players normaly buying a frag.
And chokepoints(spelling?).

people will adapt to it, but it would make grenades a lot ore useful. it wouldn't really unbalance anything, they're grenades after all. you see em drop, then run. thas how it works ;)

just gotta be more cautious. I hope they do make it insta-kill-able
 
In Aztec i once threw a grenade into the T bridge room and killed a guy with 102 damage. Crazy, this was when steam and cs were still in "beta".... But I think that they wont be able to hurt/kill through walls because something like that is already "pre-coded" into the engine.
 
steam and cs were never in beta at the same time. cs was beta forever, then it went retail, then steam came along, then steam went official.
 
Seth064 said:
lol balls balls balls....I just read it properly there :(:(:(:(:(:( my bad (flame me now, I deserve it) :p
Altho I was sort of right

You have been officialy flamed. :p I think having the grenades do more damage is great and with the new CS:source you will see ragdoll bodies flying through the air haha.....my dream :dozey:
 
The kill zone of a US M67 is 5 meters

Isn't that the kill-zone for unarmoured troops?

And I'm not sure that kill-zone really means that it always kills under that distance, anyway. Sounds stupid, but it's the same as ""lethal dose" in medicine. A lethal dose isn't something that will kill you, it's something that will kill 50% of humans.

I heard a story once of someone being about 3 foot from a grenade in Vietnam, but they were laying down and since the majority of the blast is directed up and out they were nothing more than a little shell-shocked and bleeding from the ears.

Of course that last bit does sound a bit like an old wive's tale :p
 
Wesisapie said:
steam and cs were never in beta at the same time. cs was beta forever, then it went retail, then steam came along, then steam went official.
I believe he was talking about the cs 1.6 beta testing.
 
""lethal dose" in medicine. A lethal dose isn't something that will kill you, it's something that will kill 50% of humans.

Okay the science geek in me is bursting out.

LD has many different variants. LD is recorded as the concentration required to kill a % of the population (be it rats, humans, Fungi, we all respond differently, though rats are often used to test the LD)

The LD you're talking about is refered to LD50, similarly there is LD60, LD70, LD80 ect indicating 60% 70% 80% expected population kill rates.

Now onto grenades, the kill radius is the distance that the nade is expected to perform a 100% fatality rate. At least thats what I remmeber, but I am kinda hazy on that issue.
 
All of the above post is known to me, I'm studying medicine :p

I just wanted to give an example of how lethal dose or kill-zone can be misconstrued, and often seem to be something they're not. LD50 seems to be the most prevalent instance of lethal dose terminology, and I didn't think anybody would really care about the others.

But thanks anyway ;)
 
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