Gun stealing

Briderider

Newbie
Joined
May 4, 2004
Messages
86
Reaction score
0
As the guns are seperate entities in the game. Do you think it will be possible to
1) shoot them out of peoples hands?
2) Pull them out of peoples hands with the manipulator?
either would be cool.
 
The second is possible IIRC, so it's likely that the first will be too. :D
 
I dnt think you will be able to shoot them out of peoples hands (not in MP at least) because if you have ever played Merciless Blood Mod for CoD (which i suggest you do!, it rocks) anyway in that u can shoot your enimies gun and then they scurry around the floor looking for it.

This in single player wouldnt be a bad idea (to sum extent), but in multiplayer i think it wuld slow the HL playing experience.

And i do hope u can manipulate guns outa combines hand :)
 
It would be awesome if you could. But i very much doubt you can. A mod could do it easily i bet.
 
yeah a mod should def be able to make it so you can steal guns with manipulator. hell, you could disarm enemies in the jedi knight games with the force, and those were only Q3 engine... oh the possibilities
 
Firing the gun back at them would be a very ironic kill.

It depends on how it's balanced though, since some people would just go around disarming everything in sight.

How would a combine react without a gun, anyways? Would they attempt fisticuffs?
 
Ripping guns from Combine hands would be interesting but if HL2 plays anything like the original you'll never be TOTALLY out of ammo (for every weapon, unless you're trigger happy and/or inacurate :p) so being able to do this would make the game a little easy IMHO. Saying that, if you want to vent some frustration, disarming a combine and then beating them to death with the crowbar would be just what the doctor (not Kleiner :p) ordered!
 
Mechagodzilla said:
Firing the gun back at them would be a very ironic kill.

It depends on how it's balanced though, since some people would just go around disarming everything in sight.

How would a combine react without a gun, anyways? Would they attempt fisticuffs?
i assume they still have the USP, granades and stun batons
 
Well, even in Perfect Dark on the N64 you could knock the gun out of someones hand. It's really not that hard to implement if the gun itself is its own phsyical entity, which in Half-life 2, it will be. Whether they chose to incorperate it into the game dynamic is something else.

Plus, something got me thinking. If you could use the manipulator to pull something, would there be a limit on the distance you could do that? Does the manipulators power fade the further you are from an object?
 
Mechagodzilla said:
Firing the gun back at them would be a very ironic kill.

"The most delightful victory over any foe is to persuade his right hand to hack off his left." - Netstorm
 
Xtasy0 said:
i'll save you the trouble.

1) no.
2) no.

No he would answer like this:

1) No, but it would be an easy mod
2) No, but it wouldn't be too hard to implement it in a mod.
 
design decision not technical limitation.

play The Specialists, and kungfu some poor sap's weapon out of their hand, then pick it up, chuck it off a building and double backflip kick them to get an instant gratifying 4 frags.

plus the right to say "owned bizatch"
 
Also do you recon we will be able to pickup zombies or headcrabs? Or hang from the cealling or use it to jump by pointing it at the floor? Is it magnetic or can you pickup any thing with it?
 
Briderider said:
Also do you recon we will be able to pickup zombies or headcrabs? Or hang from the cealling or use it to jump by pointing it at the floor? Is it magnetic or can you pickup any thing with it?

I belive Gabe said the manipulator will pickup any "object" of a certain weight.
(the weight that the manipulator can pick up apparently increases as you get further in the game)

however it cannot manipulate living or dead bodies (including zombies and headcrabs).

It can however manipulate a body if it is "tagged" to be manipulated by the map-maker.

what worries me is, since the manipulator cant move bodies... will the bodies of creatures/players still be physically simulated after they die (see painkiller for an example)? or will they become static after their ragdoll ends, and not be able to shoot them around, or move them?
 
yeh that happens alot in games, cross your fingers programmers find easy ways of overcoming that problem, I think HL2 might be one of the first games to possibly of done that. I mean valve have had enough time to touch up :p

Is it magnetic or can you pickup any thing with it?

its known as the zeropoint gun, dont mean to sound like a Nerd, :p, but zero point energy is a real life phenomenon and valve have obviously used that for the game to give a plausible weapon.. if i understand zero point energy well enough , then it would use magnets in side ( if it was real) , spinning magnets configured in a certain way, the orange glow is ionisation of the air probably because of the large amount of electricity its giving off (Ionisation = electric discharge is strong enough to burn the air giving it that glow), and its effect make targeted abjects weightless when there harnessed by the field. God knows how it would be discharged,, probably an antimass effect, causing to push away from the weapon.

lol :p in theory the relation between zeropoint energy and antigravity/ antimass effects , could make it possible to actually make a working one.But i dont know weither it would look like valve's :LOL: . you would need alot of money, and would probably have to deal with the government, :p
 
Well, I don't think we have to worry about ragdoll bodies becoming rigid... mostly because they apparently fade away...

I was thinking that a possible explanation for the manipulator not allowing living/dead things to be picked up (Besides the obvious idea that it might make the game unbalanced) was that the... let's call it the "Zero Point Field", might not have enough of an effect on living matter... possibly because of a conflict between the force and a living or recently deceased body's natural electrical potential?

Okay, now I'm waffling...
 
Mr. Redundant said:
what worries me is, since the manipulator cant move bodies... will the bodies of creatures/players still be physically simulated after they die (see painkiller for an example)? or will they become static after their ragdoll ends, and not be able to shoot them around, or move them?

I dont think they'll become rigid. from my experience in the beta at least, they didnt.
 
Brian Damage said:
Well, I don't think we have to worry about ragdoll bodies becoming rigid... mostly because they apparently fade away...

eh?!
I thought only bodies that were tagged to fade, would fade (ala HL1)

you know, usually creature emmiter bodies. (like when headcrabs keep falling out of a vent kinda deal)

even in HL the bodies hung around.
regardless they wont fade away instantaneously.. and they should be at least shootable/kickable.

(cmon we all want to see a body ROLL down some stairs instead of sliding, for once)

as I said, even Painkiller does it. so it cant be hard, and I cant imagine why they wouldnt.
 
Meh, all I'd heard is that they'd fade. Maybe it is only the ones tagged to... I dunno...
 
Before enemies fade (if they do fade) ide guess that they can be moved even after there ragdoll has ended, i mean if u roll a grenade at a dead body and it explodes i reckon that the dead body will be thrown into the air...thats my guess anyway.
 
Brian Damage said:
Meh, all I'd heard is that they'd fade. Maybe it is only the ones tagged to... I dunno...
It was like that in HL1, IIRC.
 
PvtRyan said:
No he would answer like this:

1) No, but it would be an easy mod
2) No, but it wouldn't be too hard to implement it in a mod.

lol that's so true man... No matter what stuff people ask they say "it'll be easy to do that in a mod" .. What if someone asked them back before HL if you could do a mod like The Specialists? Would they say yes or no? :monkee:
 
Where did you see that even dead bodies couldn't be picked up? I remember in the plinko machine level (or whatever it was called) in the video they picked up a dead combine body and showed off the ragdoll effect.
 
RblDiver said:
Where did you see that even dead bodies couldn't be picked up? I remember in the plinko machine level (or whatever it was called) in the video they picked up a dead combine body and showed off the ragdoll effect.

Mr. Redundant said:
It can however manipulate a body if it is "tagged" to be manipulated by the map-maker.

consider that body nothing more than an object in the room.
its not a combine soldier that Gordon killed and then picked up. (which would rule)

pointed this out long ago in THIS post.
 
I think I remember hearing that that body was pre-made to be able to be picked up... Specifically so that they could show off the ragdoll effect...

I dunno... maybe the Info From VALVe thread?

[EDIT] Redundant beat me. Now I'm the one who's redundant.
 
might not have enough of an effect on living matter... possibly because of a conflict between the force and a living or recently deceased body's natural electrical potential?

waffling? nah, thats a feasably valid point, .. intresting, hmm. Must harness zero point energy, and test that theory on my sister :p

and surely valve in all this extra time have sussed out how to make the body's manipulateable even after youve killed them, otherwise you know they would get some dodgy emails of people moaning about it

*spoiler*

/NOT REALLY MUCH OF A SPOILER JUST A FACTUAL ANALYSIS FROM LEAKED MATERIAL. When you kill a combine soldier via running him over with the buggy he is then perfectly manipulateable afterwards. when you kill them with a weapon however they are not.. weird and im sure valve will ultimately solve this.\
 
Zero point energy fields for noobs

Look away now if you dont like science.

A zero point enery field is a theoretical (i.e. non proven) quatum effect. What it essentialy means is that even in a total vacum quatum particles are constantly being created and destroyed. this means that even though the avarage energy of an area of space would be zero on a very small scale you would get possitve and negative energy fluctuations. At some point a scientist who had done one two many "experiments" said wouldn't it be cool if you could harness this energy. Which it would be but no one has faintist idear how plus you woudln't get a lot of energy for say a square meter of nothing. Fortunatly their is an awfull lot of nothing and the term "Zero Point Energy Generator" sounds really cool. There, more than you wanted to know but now you can impress your freinds. Remeber that if you are going to do this you must first drink 8 pints of beer and smoke a couple of joints and climb a tree. Other wise you just sound like a geek.
 
Actually, I heard from a reliable source (One Dr. Karl) that the energy density is rather high...
 
Back
Top