Gunship

clarky003

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Yes I am addicted to half life 2, and im particularly amazed at some of the imaginative origional creations valve have come up with, so as I do :), I once again am attempting to pay tribute to one of there most ambitious pieces of art. ,

im keeping to a mid poly budget on this one, as the map will bring it all to life. and UV mapping is a bit confusing with high poly models.

Just the stabliser flipper thingy's to do, quite possibly a mesh smooth layer for certain parts ,and then its ready for mapping :thumbs:
 

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oh totally, trust that the skin will bring this one to life, ;)
 
Nice work thus far.

From my point of view - the underside looks to have been rather challanging to model. But hey, I know absolutley nothing about modeling, so :p :hmph:
 
nice

one questiong
is dificult make a model like that?
cuz I hav a program to make models and is very complicated and dificult

or just I am bad for that
 
you must follow references properly, and in some cases draw up parts for the model on paper to help in assisting, but its essentially a process of parts, extruding out of a preset shape, point by point molding and shaping is the method I use, and its extremely handy, and the more you practice the faster you get.. it envovles use of all viewports, and you must have 4 to work in, or it gets tricky.
 
Very nice, but this is nothing compared to your other models. Show us the skin! By the way, how did that battleship come along. I think the forums went down before you could post the end.
 
reply to #3

im sorry the game is not out yet so, no i dont know shit about whats in it
 
lol its ok, i knew that, I was just bein sarcastic :p

as for the battleship, I'll post the finished pic on here when I can ray man
 
The modelling bits finished, Most of you must recognise it now... KrAyZiE?
 
Dude wtf!!!! That is like a perfect replica of the E3 video one! I dunno who you are making it but goddamn thats a good job, you should try finding a mod team to get on because i'd dl whatever you made!
 
i think it's pretty close to the original, nice job, are you planning on making HL2 yourself and release it faster then valve ? :)
 
Nice model clarkey. I actually think this is a lot better than some of your other models because if you think about all the battle star galactica thing was basiclly primative shapes all put together. In my opinion this is very nice and you have handled the under belly very well. The back helecopter thingy seem a tad to small but I think its like that in the game. So ye... its all good and also... fit those smooth group problems, ye big n00b0r :D
 
lol, :cheers: .. thats about the only thing I dont know how to do, Smooth groups, but anyway the map is peeling on nicely. and that seems to give the mesh a more unified appearance, aswell as seperating the individual parts out nicely. Dunno how its gonna finish up, this is all totally new to me.
 
no offence clarky, but how can you make models like this, if you dont know what smoothing groups are !!

they can add so detail to a model that you would otherwise miss and make a good model into an excellent model. i did a very brief ( and rather crappy ) tutorial for sombody asking the same question, but he was a noob :p
 
I know, really need to learn them, im sure its pretty simple, its probably a 5 min jobby, its just I find often they are not needed for the stuff I do. anyway I cant do that quite yet. because the Unwrap UV modifier is being used, and back tracking through the modifier application stack might cause errors in mapping to occur so, ill do it when ive finished mapping ;)
 
What did you use for reference?

Also, going back down the stack to select polys and assigning smoothing groups won't affect your maps.
 
;), a few pictures of the gunship. ;) ;) ;)

thanks, i was worried it might,, ill assign them while mapping then.
 
clarky003 said:
;), a few pictures of the gunship. ;) ;) ;)

thanks, i was worried it might,, ill assign them while mapping then.
Cheating with the stolen files. You should be ashamed of yourself clarky003 :(

I thought you had some talent, but now I'll just consider anything you do, suspect :(
 
He could've just went to Bink and have a good look...

But maybe it's just a ***s site pic?
 
I thought you had some talent, but now I'll just consider anything you do, suspect

utter shite...
how can you say this guy has no tallent .?
 
lol, if fenric wants to call it cheating he can, but dont all modelers use quality reference pictures in order to create there own accurate models..? thats all ive done.. because I thought it was cool :)

oh and going back in the stack , as I thought caused problems, and I quote 'undesirable effects' .. i think 3Ds knows best on this one

if you dont 'know' what smoothing groups are

didnt say I didnt.. just not how to use them well :(
 
That depends on where you get your reference pics from.
 
clarky003 said:
lol, if fenric wants to call it cheating he can, but dont all modelers use quality reference pictures in order to create there own accurate models..? thats all ive done.. because I thought it was cool :)

oh and going back in the stack , as I thought caused problems, and I quote 'undesirable effects' .. i think 3Ds knows best on this one



didnt say I didnt.. just not how to use them well :(
The amount of winking you did makes it quite obvious something is amiss, and anyone can model something if they copy a wireframe. You've modeled parts of that gunship you couldn't possibly have seen well enough to model without having used the stolen files as your "reference" That kind of behavior wont get you far in a career as a pro modeler

A number of members have suspected you were doing this since your antlion, at the time I would tell them to give you a break and stop being jealous of you, but now you basically admit to doing it, no wonder you were pretty much against showing your work to Valve.

You should have kept quiet. I begin to wonder now if even your Galactica was genuine or someone elses work, and if that model you did from the Valve concept art wasn't faked in some way too. :(

Honestly Clarky, I really am dissapointed in you. I thought you were a promising modeler and would have kept to my word to try help you get into a decent job. But I wont do that now, I wont put myself on the line for someone who's abilities I now highly doubt.

-------

G0och: there's no talent involved in copying another model's wireframe, even you could do that.
 
operative x said:
Thats pretty harsh stuff fenric...
Heh you should read what I didn't post.

I mean think about it from my point of view, I told people to backoff when they were saying his work should be deleted because it was copied straight from the stolen files. I gave him the benefit of the doubt and took his side.

Now it turns out they were right and I was wrong to believe him. I almost went to the trouble to pull in a few favors owed to me in the industry to try get him a job, imagine the embarrasment on his first day when it turns out he can't actually model properly without working from someone elses.

And I would imagine some of you be feeling a bit silly now, congratulating him on his work only for it to be nothing more than follow the poly. He's made fools of us all, so yeah, I am being a bit harsh, so sue me.
 
from the vids, I went on to hand draw the body from side on and above on paper. and redrew it up on the computer using the reference pics ive got. to get the feel for it.

here you go guys the side on i used as a template for modelling

lol in this case it is follow the poly, but I used an outline as a reference , so not really.. its still hard work getting it right.. but I dare question fenric, he knows best :dozey:
 
clarky003 said:
from the vids, I went on to hand draw the body from side on and above on paper. and redrew it up on the computer using the reference pics ive got. to get the feel for it.

here you go guys the side on i used as a template for modelling
Doesn't prove anything, that just looks like you viewed the gunship in the model viewer, did a print screen and drew around it.
 
and so what if I did... its accurate exactley what I needed for the model. ive got the resources for it, surely theres no harm it giving it a go, I think its alot of fun, and still a test of the skills Ive learnt

but I can say modelling the wireframe is pathetic. Im insulted to think you think id do that. wheres the challenge,, and the Battlestar was completely origionally modelled, im insulted ;(
 
Damn, clarky. You just lost a shit-load of respect from me and others, I am sure. The was a pretty bad stunt to pull. Like Fenric, now I do wonder if all of your other models are original.
 
clarky003 said:
and so what if I did... its accurate exactley what I needed for the model. ive got the resources for it, surely theres no harm it giving it a go, I think its alot of fun, and still a test of the skills Ive learnt

but I can say modelling the wireframe is pathetic. Im insulted to think you think id do that. wheres the challenge,, and the Battlestar was completely origionally modelled, im insulted ;(
The harm is the fact you shouldn't even have the stolen files, let alone use it to create images you claim are yours. This is what I meant by no wonder you didn't want to show Valve, they'd have known instantly how you did them.

Heck for all any of us know these might even be the very same models. Didn't someone make some illegal converter to get the objects into MAX? I imagine something unofficial like that would screw up somewhere because of the coder not being aware of everything involved in the format, so things will be missing, like smoothing groups.

For all any of us know the antlion textures were taken from the model itself. I've no idea if thats possible with the stolen files but I imagine so.

:(
 
i really dont understand ..? :( Im trying to see if I can make something of 'my own' as close to the actual model itself in this particular case. Is there any problem. Origional or not its still showing the programs ability when used correctly, surely some people must get something from that.

the mesh is my own.. I never once claimed it was all my own, its basically practice with the program..
 
me too .. and so I should, but doesnt change anything in my eyes, Its just a bit of fun, its not like im gonna go and replace the ingame model in the final version,, jeesh and ill say again, the wireframe is completely origional!, or it would be higher poly,, and completely boring to build
 
Clarky, what you should do is design, model, texture and rig a 100% original object. Something/anything which can't have been found anywhere else. Heck I might even design it for you, just to make quite certain.
 
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