simon
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- Joined
- Jun 8, 2003
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hi,
i'm almost done modeling one of my characters for our multiplayer mod, the trianglecount should be around 4500 (i think that will be low enough no ? or maybe TO low ?) and then my other question, when the unwrap is done, what map should i use to texture it ?
1024*1024?
2048*2048?
2x 1024*1024?
does anyone have an idea what HL2 uses or supports
thanks
i'm almost done modeling one of my characters for our multiplayer mod, the trianglecount should be around 4500 (i think that will be low enough no ? or maybe TO low ?) and then my other question, when the unwrap is done, what map should i use to texture it ?
1024*1024?
2048*2048?
2x 1024*1024?
does anyone have an idea what HL2 uses or supports
thanks