rec
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Our Info from Valve only thread continues to grow, among the new entries is a snippet of conversation between forum participant phantomdesign and Valve's Rick Ellis regarding certain aspects of modification development...
phantomdesign: What would be the best format for me to save my textures as for quick conversion to HL2 textures. TGA’s with alpha channel?
Rick Ellis: Yes save in TGA w/alpha. We have a new format but we'll take .tga's as input.
phantomdesign: Will the conversion of models from 3DS Max format to HL2 format keep mapping coordinates?
Rick Ellis: Yes.