Half Life 2 Letdowns

Hotpot

Newbie
Joined
Nov 12, 2004
Messages
70
Reaction score
0
As I have mentioned before, the sky is uninteresting and static. It may as well be a picture postcard. We need clouds gently moving. Dynamic weather and changing day/night cycles. Don't forget, the current push is for total immersion.
Artificial lights and their interaction with the physics engine also need looking at. In Far Cry, I could shoot a hanging fluorescent light and watch it swing, casting beautiful shadows everywhere. Not so in Half Life 2. A suspended light doesn't move no matter what you hit it with. In Far Cry, I could throw a grenade into a room full of mercs and see the light swing, casting accurate shadows in the room. Where is the ultimate immersion we've been promised?
Clipping. Another problem that should have died with the 20th century. Why do Antlions and Combine Soldiers insist on pushing their limbs through walls?
AI that doesn't react to noise. Archaic and unacceptable since Far cry.
Doors that don't open. There must be better ways of guiding a player where he should go than merely denying him access to a perfectly normal door. This prob isn't limited to just Half Life 2.
The squad only temporarily stay put. Sometimes you just want the slack tossers out of your way.
Too much vehicle driving. I bought a first person shooter, not a combination of Mad Max and Colin McRae rally. Nice to have a bit of vehicle use in there but there was too much. And too samey.

I'm sorry if I upset the fanboys but our jobs are to play the games and give honest judgement and not to hump Gabe's leg even when he f**ks up. The game was enjoyable but I think it suffered dearly in it's 12 month delay and the fact that Far Cry was released earlier in the year and the bar was pre-raised.
Good effort, but 6 years? Their efficiency seriously needs looking at.

P.S I am not out to upset anybody but these things have to be said.
 
Well I don't disagree with you, there could have been a few more polished "this and that" things in the game, but I think a lot of games go the way of concept cars sometimes. The show how well certain things could be applied without putting in every possible bell and whistle. Half Life went the way of physics and realistic modeling. It will probably set the standard for many games in the future by doing this. So maybe Half Life 3 or some game before it will possess not only the qualities of Half Life 2's engine, but other realism effects that will create everything you could ever expect short of absolute reality. So be patient... and someday when you're living your life in VR, you can look back and say "So StarBob was right... neat".
 
Back
Top