spitcodfry
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Perhaps we can not accurately compare the two at this point, seeing as both games aren't out yet, but we can always speculate. Most of us know that Half-Life 2's physics engine was NOT developed in-house, but uses a pre-existing one called Havok. Supposedly, Doom III touts its own physics engine that was developed by id Software. We've all seen Half-Life 2's physics engine in action, but hardly any of Doom III's (Unless of course there's a preview vid I haven't seen). Having played the leaked E3 beta, as I'm sure many of you have as well, I did not see much integration of a physics engine. Thats not to suggest that this alpha stage version is indicitive in any way of the final product. The two three physics items I noticed were the gasket popping off and clattering to the floor in a spinning penny type fashion, a severed foot rolling off a computer console when you bumped into it, and the swinging lamp in the bathroom (I know, this has been done in other games and probably ISN'T physics, but what the hell). I'm sure there were plenty others I was unaware of, so feel free to quote them here. So what do you think? Havok or id's physics engine?