Half Life PSP (petition)

ShadowX

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Now that ive got your attention, just so you know, the image is fake, it's just to give you an idea of what I think would be the killer app for the PSP, IF IT WOULD BE MADE. So I threw together a million to one long shot petition, even if it fails, would be interesting to see the feedback for a PSP version of the origional Half Life, even shortened down. (HL, not HL:S, or HL2). And if this is taken seriously, get people to sign.

So, sign the petition at my tiny website for what I think would be the best game idea for the PSP, at;

http://www.halflifepsp dot tk

or

http://www.freewebs.com/halflifepsp/
 
FPS games are for PC's and that is it, using the D-pad to aim is just stupid
 
Well, from what ive heard with Coded Arms it seems to work. It's just a thought.
 
Somewhat I agree to what Dalamari said (I really don't like FPS on the consoles... they're so hard to control, therefore I am anti-Halo, bite me), I still think this would be an awesome port.

/signed.
 
I really loved Red Faction on the PS2 but how is it posible to have proper FPS controls on the PSP?
 
Coded Arms for the PSP uses a customizable control scheme, the default setting is to use the d-pad for moving your character, the arrows for aiming, and the other buttons for the rest, my idea since moving all your character on the left side is a little akward to those afraid to try new things, maybe d-pad aim, right buttons are substitutes for arrows to move.

If that was too confusing, read some stuff on Coded Arms controls.
 
I forget, does the PSP have shoulder buttons? If so then a control scheme would be possible.
 
L = jump
R = fire weapon
Joystick = aim
Triangle = forward
Square = left
Circle = right
X = back
Down arrow = duck
Up arrow = reload
Left arrow = cycle through weapons
Right arrow = use key


It's possible. But would it really be necessary to put Half-Life on the PSP? Is it really a game to play while on the road?
 
It's the thing that looks like a speaker under the arrows. >_>
 
Ok so you want Valve to go and take a bunch of there programmers have them start porting this over to the PSP, then find a publisher to put this game in a bunch of stores and probably wont get bought to much considering you can go get the PC version and damn near any comp can run it now plus the pc version comes with mods.

Umm... yeah... Why would valve take the time and money to do this?
 
I doubt that considering Aftermath will be out soon enough that it would be worked on during its production, also, this is just an idea, and you know, this may be the Half Life 2 forum and all, where everyone plays it on the PC, and has probably played Half Life on the PC, but there are people out there who aren't PC-gamers believe it or not. Probably tink of the smallest number you can, and thats the percent probability of this happening, I just want to hear feedback about it.
 
I'm not too hot on the idea. The PSP simply isn't designed for FPS games - the D-Pad and the Joystick are on the same side, so you'd control them with the same hand, rendering it even harder to control than with the cumbersome PS2 pad. FPS can work on consoles; I played Doom quite a lot on My Gameboy, but that was a totally different kettle of fish: no need for Up/Down movement (strafing was with the shoulder buttons), and Doom is just so perfect for pick up and play gaming. HL needs a good control scheme and the PSP can't offer it.

The DS could work with touch screen, but I doubt its graphical capabilities.

Edit: Word is that homebrew PSP programming has been demonstrated.... I don't think anyone is quite that dedicated to getting HL working on PSP, but it's a thought...
 
I think it would work much better on the nintendo DS. The metriod fps game on that worked quite well, the combination of the touch screens and buttons actually felt like I was playing with a keyboard and mouse, and I actually found it far superior than anything you could get on a console controller, but still worse than the good old keyboard and mouse.
 
FPS Games works with DS really well, i played Metroid Prime on DS and the control was amazing for a portable, you use the touch screen to aim
 
Well I've just put Doom 1/2 on my PSP, so I can't imagine it'll be very long before a version of HL does show up on it anyway! I don't think Valve will ever be releasing it though, because quite frankly it's not financially viable (and they are a company after all).

Video of me playing (very badly!): http://rapidshare.de/files/2446256/MOV00960.MPG.html
 

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But which version of Doom is it? The PC version or the 32x, Jaguar, SNES, GBA, PsOne, Saturn or any of the other millions of ports they did of it?
 
I believe it's the PC Demo. Still had some porting involved, but I think PC to start.

The problem with that control scheme, althought that's probably the best one, is the inability to simultaneously be ducking and holding forward. It would make getting into vents and crawlspaces really difficult.

And IMHO, an FPS works much better with dual analogs.

Off-Topic: I love my PSP. In fact, one of my eyes is bloodshot to the iris from trying to max out my score in Lumines.
 
Man, Lumines is one tough game (unless I'm doing it wrong). I mean I play a game for like 50 minutes, unlock 7 skins, and when I do finally die I start from scratch, and it starts unlocking the same skins again. I mean surley I'm not supposed to just play it from start to end to unlock all the skins?? That would take forever!
 
Control wise, it would be "easier" to do on the DS, but the DS doesn't have the power to run Half Life, therefore it would "work" better on PSP, but that doesn't matter. Anyway, how did you get Doom to work on PSP? Can this be done for Half Life, or would a port be needed?
 
Japanese PSPs running the original firmware they shipped with i.e. 1.0 can run 'homebrew' apps pretty easily. If you have a US / Jap PSP running firmware 1.50 there is some sort of hack to run apps, but it's an at your own risk thing and you need 2 memorysticks to do it.
 
MuToiD_MaN said:
I believe it's the PC Demo. Still had some porting involved, but I think PC to start.

The problem with that control scheme, althought that's probably the best one, is the inability to simultaneously be ducking and holding forward. It would make getting into vents and crawlspaces really difficult.

And IMHO, an FPS works much better with dual analogs.

If they switched the ducking to something like San Andreas or Call of Duty, where once the button is pressed you remain ducked until you jump again, it might work.

Now the alternate fire would be more difficult to do.
 
The platforming sections in HL1 were tricky enough with a mouse and keyboard.

Navigating those same platforms using a tiny analogue 'bump' thing...? Aaargh.
And don't even mention ladders.

A True Canadian said:
Is it really a game to play while on the road?
I don't think so. It's more of a three-hours-at-a-time, dark-room-and-headphones kinda game.
 
craig said:
I mean surley I'm not supposed to just play it from start to end to unlock all the skins?? That would take forever!
Trust me, you are supposed to. Just keep playing, keep smashing your head against the wall. Eventually you'll break through. :naughty:

A True Canadian said:
Now the alternate fire would be more difficult to do.
Yikes! I didn't even think about that one!

Verdict: You need too many buttons to play the game. You double up on reload with Use like in Halo, and have the alt fires of your guns in the weapon cycle (now with the freed right button you can switch both directions), but that would still be grossly inconvenient. You could get away with Quake though, since there's no alt fire. Does Quake 1 even have a crouch?
 
Wait nm actually I don't believe it does only a jump.
 
How many skins are there for Lumines anyway?

I've only got 8 so far.
 
Supposedly 30+ so I'm told :|

Doubt I'll ever get em all.
 
DarkStar said:
How many skins are there for Lumines anyway?

I've only got 8 so far.
I'll tell you with pleasure:
24 skins for Challenge Mode
10 skins for Versus CPU Mode
2 for puzzle mode
2 for length of time played (10h, 20h)
1 bonus skin for beating all of Versus CPU mode
and 1 bonus skin for getting 999,999(!) in challenge mode.
= 40 skins total. At least I think that's the breakdown of it, but the count's accurate.

I've gotten 900,000 in a 1h45m session. Almost there. The one skin I have left. Sorry for all this off-topic.

bam23 said:
Wait, that's a joystick?!
It's really more of a pad that is springloaded and slides laterally within a circular area. It works best when there's only one axis you're using at a time, in my humble experience, but I haven't tried it in an FPS game.
 
The controls would be "different", but in your debates that it wouldn't even work, that's completly wrong. Coded Arms has all the features and buttons HL uses, and that game was made to have comfortable controls. So just look at it as an example.
 
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