Half Life: Warzone - Help Wanted

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PsYbUrKnEhTiK

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Hi all. I'm the project lead for Half Life: Warzone, a Real Time Strategy mod set in the Half Life Universe, pitting the Xen, Combine, and Humans against one another in all out war.

We're looking to complete our team, so anyone interested in helping out should send mail here. We're currently specifically looking for Modelers, Animators, Skinners, and Coders, so applications for these positions will most likely be accepted.

Our site is located here.
 
Hi there, just a quick question, did you guys get permision from Valve ? After all, it's their own IP you are talking about.
 
Hey Adrien.

I remember several Half Life mods that were based in the Half Life universe, used the same characters, weapons, and enemies but incorporated different elements (i.e. new storyline, subplot,etc.) I'm thinking of mods like Poke-646 (i think that's what it was called), Point of View, Todesangst...there are more.
Seeing as these mods have been allowed to run (some quite successfully) I don't forsee any problems with what is planned for Warzone.

Of course, if anyone thinks I'm wrong on that I'd be glad to check with vAVLE.
 
dude, its a HL2 mod.. you can use whatever you want from the game as long as you dont try and make people think you own the stuff..
 
yeah, that's what I was I was thinking. Anyway, back to the original topic, is anyone interested in working on this mod?
 
Adrien C said:
Hi there, just a quick question, did you guys get permision from Valve ? After all, it's their own IP you are talking about.

all of hl2 is open to modification. Thats the whole point. There are agreements made on how you can not publish any of there work or sell it. It has to be hl2 mod related and not game related.

By the way. I love your idea. Its actualy weird for me to like such a simple idea for once. I dunno though. There are some problems, you can't just set two teams to attack each other these days. You need to have a kewl gameplay, look at Dawn Of War for instance. The controling areas for money is really good. You need to make it unique in some way. I'm not sure how you would do that though.
 
Stack me, I've never even released a mod document, and you're mod idea almost mirrors mine!
Best of luck with it; hopefully there'll only be friendly competition between the two. Although, I'm one step ahead - I'm a coder :P

-Angry Lawyer
 
Oh - as clarification - they don't need Valve's permission. Valve allow their concepts, fiction, and materials to be used in mods for Half-Life 2, the same way as they do Half-Life 1. If they didn't, they wouldn't allow you to compile their source code, nor use their decompiled models. Hell, they wouldn't let you use their textures in custom maps!

In all honesty, I was about to blow up when I read your concept, due to its similarity to mine. But then I realised how my concept was very similar to QWAR2 (the ultimate Quake 2 Mod), and probably every RTS game ever released. Still, I enjoy competition.

-Angry Lawyer
 
Well, it's unfortunate that we both have the same idea for a mod. But, the way things go, the end result will probably end up being completely different.

I just hope to God this doesn't become a concept everyone tries to copy, like CS.

Anyway, best of luck.
 
The concept has been around for ages - Quake War II (QWAR2) created a full RTS for Quake II (and inspired me several years back to learn to code so I could make something equally as cool) - so I very much doubt there'll be a surge in RTS mods in the near future. Unless either mod becomes excessively popular in a short space of time. But if that happens, competition from minor mods becomes very insignifigant.

Besides, if my mod falls to bits (unlikely, because I'm a stubborn old git), I'll probably let your team have any useful parts from the code.

I'll definately be playing your mod when it's released though :)

-Angry Lawyer
 
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