Half-Life2 Modelling

CrazyTalk

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I was checking around the internet and through this site and forums for documentation on modelling for Half-Life2. I was unable to find much, other than the poly counts of some things. I'm still new to modelling, so I really don't know what to ask for, but I'd like to know more about the technicalities of half-life2 models, like shading, player sizes, etc. Any information would be much appreciated, hopefully you can understand what I mean?
 
u dont need to know player sizes, u can adjust / scale the model to fit the skeleton, once the game comes out. by shading, i dont really know wat u mean. btw ani moving parts shud b separate from the model, until they r animated, otherwise its hard to find / select all the bits that need to be moved from a whole model.
 
I think by shading me meant texturing, if he did then check google for UV mapping tutorials for the package you happen to be using CrazyTalk. If you mean shaders as in DX shaders. Then thats a programming issue and your best asking in the coding section, aswell as checking google again for tutorials and papers on writing shaders, but you'd be best just learning the basics of those for now as writing them for HL2 might be different than other ways. I'm hoping the way HL is done, shaders such as eye's and teeth still make use of editable image files, allowing people to change the colors or appearance to some extent without having to program one entirely
 
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