Lukasz
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I remember reading an article about some of the deeper themes of Half-Life 2, but I lost it and Google isn't helping, so if anyone else knows what I mean, please post it. The article talked about the parallels between Gordon Freeman and the player through the game - as a video game player, your goal is to complete the 'objective' of the game, and move on to the next objective. You can't have a lot of exposition like a book, because of how interactive the 'video game' medium is. The player doesn't even really need a goal for what he's doing, he's doing it for the sake of doing it. Same with Gordon Freeman, he's thrust into this weird Kafkaesque situation where he doesn't quite understand WHY he does things, only that he has to. Neither you (the player) nor Gordan Freeman can choose 'not' to play the game, because that would defeat the whole point of the video game as a medium. This ties back to the whole imagery of trains in HL and HL2, and the idea of being 'on rails' - there's only the illusion of choice for you and for Gordon, all the important choices have been made on your behalf and the only way to go is blindly forward. I think the ideas may have been a bit different to what I'm describing but I am wondering if anyone know where I can read it again.
One thing I've noticed because of that article is that almost everyone seems to be on "it" but you, the player, Alyx, Gordon, and a few other characters. By "it" I mean Gordon being sent by the Gman to do a job. We know now the Vortiguants and Eli know of the Gman, but others do to. In Half life2 when you see the Gman on the TV near the rebel and vortigaunt they shut it off quickly. It seems they are responsible for getting Gordon to move on to the next task. The vortigaunt states something(forgot) that might reveal this and the rebel is angered and just tells you keep going. Something similar happens later when you meet Cubbage (who has also talked about the G man) Breen knows about "it" too.
(sry for long post)
Anyways, the other point of this is to discuss the themes in this series. (Besides the obvious dysatopian theme)
One thing I've noticed because of that article is that almost everyone seems to be on "it" but you, the player, Alyx, Gordon, and a few other characters. By "it" I mean Gordon being sent by the Gman to do a job. We know now the Vortiguants and Eli know of the Gman, but others do to. In Half life2 when you see the Gman on the TV near the rebel and vortigaunt they shut it off quickly. It seems they are responsible for getting Gordon to move on to the next task. The vortigaunt states something(forgot) that might reveal this and the rebel is angered and just tells you keep going. Something similar happens later when you meet Cubbage (who has also talked about the G man) Breen knows about "it" too.
(sry for long post)
Anyways, the other point of this is to discuss the themes in this series. (Besides the obvious dysatopian theme)