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We spoil you guys too much, sometimes. Once again I'm reporting news of another well written interview from Gothax?. Gothax? recently spoke to the Troy: Divine Playground mod about various topics and the following is a short preview:
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Halflife2.net: Following my previous question, properly creating a MOD such as Troy: Divine Playground is a hard thing to accomplish. How do you think the development team is handling the situation?
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As always, if you have any constructive feedback on the interviews then please post your questions either directly to writer of the interview by posting comments to this news post here or by using their e-mail address which can be found in the article itself.
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Halflife2.net: Following my previous question, properly creating a MOD such as Troy: Divine Playground is a hard thing to accomplish. How do you think the development team is handling the situation?
So if you want to read the rest of the interview then head on over to it here.Kiroke: The coding part is a well understood part for the core team: We are used to dealing with software projects such as this one. Managing a project with external resources from around the world is quite a different game though; you cannot make precise estimates as to when a particular task is to be finished. We are thus looking for partnerships with art schools. Students that are credited to work on a project have a deadline, plus they have an additional motivation to do a great job (their final score).
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As always, if you have any constructive feedback on the interviews then please post your questions either directly to writer of the interview by posting comments to this news post here or by using their e-mail address which can be found in the article itself.