Hammer compile madness

Lamer

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No this tread is not about compile time :D

I was making my cs:s map and it all worked great. Today I continued my work and when i compiled my map it all worked fine but in cs:s i got the same map from yesterday wint no chages what so ever :flame: so i deleted all files posible except the .vmf, but after compiling i still got the same map :flame: :flame: so i saved my map to a diffrent name, deleted everything else but the new .vmf (in all folders cs:s/maps and my "developer folder")
i tried compiling it, but now i dont get the same old map like before, i get an error. :flame: :flame: here is my report:


** Executing...
** Command: "c:\valve\steam\steamapps\lovro1337\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\valve\steam\steamapps\lovro1337\counter-strike source\cstrike" "C:\Valve\Steam\SteamApps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3"

Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\valve\steam\steamapps\lovro1337\counter-strike source\cstrike\materials
Loading C:\Valve\Steam\SteamApps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_physics_multiplayer (955.00 -162.74 -235.29) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\valve\steam\steamapps\lovro1337\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\valve\steam\steamapps\lovro1337\counter-strike source\cstrike" "C:\Valve\Steam\SteamApps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\valve\steam\steamapps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3.bsp
Error opening c:\valve\steam\steamapps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3.bsp

** Executing...
** Command: "c:\valve\steam\steamapps\lovro1337\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\valve\steam\steamapps\lovro1337\counter-strike source\cstrike" "C:\Valve\Steam\SteamApps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3.bsp
Error opening c:\valve\steam\steamapps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\lovro1337\sourcesdk_content\cstrike\mapsrc\dust3.bsp" "c:\valve\steam\steamapps\lovro1337\counter-strike source\cstrike\maps\dust3.bsp"

The command failed. Windows reported the error:
"Navedene datoteke ni mogoče najti."




"Navedene datoteke ni mogoče najti": meanes file can not be found

please HELP!!
 
I dont have a complete answer for you but i can see you have a leak in your map. I dont know if this will contribute to your problem.
 
i fixed all leakes but nothing new happnes- i had leakes before but i never had this error because of them. I think the key is in Face List Count >= OVERLAY_BSP_FACE_COUNT
never got this line before i think...
 
jup i made it :bounce: :bounce:
i followed my ovrlay theory and dleted every single overlay i placed since my last working version, and it worked- yay

thx for your help anyway
 
I just thought I could explain this further, so If anybody else is experiencing this, they know what to do...

I got the same error: Face List Count >= OVERLAY_BSP_FACE_COUNT

To fix this, I checked all my overlays, and found one that was on a entity surface, so I changed the surface to world object, and then everything worked.....
 
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