Has HL2 been made easier on 360?

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CraigTheRave

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Hi fellow gamers.

I am new here and a big fan of the Half-Life series, especially HL2.

I have played and completed the game on PC, XBOX and XBOX 360 and feel compelled to write in my observations.

I feel that HL2 on 360 has been made easier on 360, but without the other version to compare with, I'm not sure if this is down to my knowledge of the game having copleted it and played it several times repeatedly, to the point of knowing the levels very well.

Yet I recall reaching Ravenhome with not much ammo and resorting to the Gravity Gun a lot before I got the shot gun...yet on 360 I seemed to have an abundance of ammo.

Entanglement, with the section where you set up the turrets and take on the countless combine soldiers whilst waiitng for Alex to reach you was so hard I had to put it on easy on both PC and XBOX - yet breezed through it on 360.

Also the climactic strider battles in the museum courtyard I recall being quite hard - but again breezed through it on 360 (although I'm guessing I'm better at firing the rockets than was say first time around).

Anyone got good knowledge of the 360 version and the PC version to tell if they are identical. Are the ammo placements, health etc, the same?

Have I just got too good at the game?

If it has been made easier, then Valve have just ruined one the the best games ever made.
 
I have completed it countless times on PC and three or four times on 360 and i can say its definatly been made alot easier on the 360 (i have completed it on hard mode for both systems).
 
If this is indeed a fact, then I think we should petition Valve to release a patch and put it right - or at least formally apologise for ruining their own game!
 
Difficulty settings maybe?

But I think it was quite easy. Even though I have played through it several million times, and I know where every NPC spawns but you know ^^.
 
Must be a piece of piss on the 360 then lol, because it wasnt all too difficult on the PC either. Something I hope they address with EP3.
 
I did find Episode 1 & 2 harder, but was putting that down to being new to the games. I agree HL2 isn't a particularly hard game, apart from the sections discribed above.

Still feel undecided on this.

Is the problem perhaps resolved by playing it on HARD?

I know the game inside out, but still like coming back to it.
 
Difficulty settings maybe?

But I think it was quite easy. Even though I have played through it several million times, and I know where every NPC spawns but you know ^^.

exactly my thought haha, heck i even know where every load point is or if one is coming up.
 
Difficulty settings maybe?

But I think it was quite easy. Even though I have played through it several million times, and I know where every NPC spawns but you know ^^.


Are u familair with it on 360 and PC?

Can u tell if there's any difference, enemy placements, amount of health / ammo crates etc compared to the PC?

From what I've seen, it seems to be an abundance of ammo more than the actually toughness of the enemies that have changed. The striders still seem to take the same amount of rockets to down.
 
Perhaps it was made easier for the harder-to-control gamepad. Or maybe Valve just suck at consoles, so when they playtested it...

On the other hand, I couldn't ever play Half-Life on a console.
 
HL2 and many First Person shooters (such as F.E.A.R. and Bioshock) work superbly on the 360s pad.

Episode 1 & 2 are more challenging, and they are on 360.

As soon as I get the Orange Box back off my friend, I am going to try it on HARD and report my findings here. :smoking:
 
I read the Hl1 manual SO many times before playing it, (at least 4 years of reading it over and over) that I knew everything. I'd walk into a room, and instantly think, "There's two assassins up on the catwalk and two on the floor." Or "An alein grunt is teleporting in front of me and behinf as soon as I walk to here.
 
Changes have been made on the Console versions beyond the simple visual enhancements. In the PS3 version, the medic you meet tending to a dying fighter just before the barricade in Anticitizen One is inside the neighboring building for some reason. I wouldn't put it past them to have tweaked the difficulty a little for the console audience, but you've got to factor in your own experience of the games and your own competency with the joypad as a FPS device. Personally, I didn't really notice any difficulty difference, but then, I blow chunks with a Six Axis and it's ****ing L3 bound to crouch hijinks.
 
I read the Hl1 manual SO many times before playing it, (at least 4 years of reading it over and over) that I knew everything. I'd walk into a room, and instantly think, "There's two assassins up on the catwalk and two on the floor." Or "An alein grunt is teleporting in front of me and behinf as soon as I walk to here.

How does the manual tell you where enemies are? :dozey:

From what I've seen, it seems to be an abundance of ammo more than the actually toughness of the enemies that have changed. The striders still seem to take the same amount of rockets to down.

Of course things like striders and gunships will take the same hits , they are super enemies (still not bosses though). Also "u" hurts my eyes.
 
It depends on how you control it. Some may find it easier as they find controllers easier to control
 
But why the PC version is so bad with the gamepad?
I tried to play with a PS-like gamepad...the worst impressions.You even can't look around or shoot.
 
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