~Speed_Demon~
Newbie
- Joined
- Oct 24, 2004
- Messages
- 91
- Reaction score
- 0
Have you all been following Gary at shacknews? Here I got some of his reponses for you all:
There aren't any other commands related to stuttering fixes. You can do:
find blah
if you want to find any convars or commands with the string blah in them.
Gary McTaggart (Valve)
Nov 24th, 2004 23:59:30
=============================
We are defaulting mat_forcemanagedtextureintohardware to 0 for NVidia hardware until we get the last stuttering bug fixed.
Gary McTaggart (Valve)
Nov 24th, 2004 23:38:14
=============================
Good news! We'll try to get the remaining bug fixed asap for those that are still seeing problems.
Gary McTaggart (Valve)
Nov 24th, 2004 23:30:02
=============================
Sounds like you are hitting the remaining stuttering bug that we haven't finished fixing yet. I would recommend disabling the fix if it makes things worse by doing:
mat_forcemanagedtextureintohardware 0
at the console.
Gary McTaggart (Valve)
Nov 24th, 2004 23:28:35
============================
It's not surprising that it takes longer. We have to do more work now to make sure that the textures get all the way down to the driver on level load so that you don't get suttuering. We are working on improving load times in general now.
Gary McTaggart (Valve)
Nov 24th, 2004 23:26:52
=============================
That is likely a side effect of the way that we were taking screenshots for savegames. I'm pretty sure the steam update tomorrow will make the screenshots work properly for you again.
Gary
Nov 24th, 2004 02:37:24
SIDE NOTE: So another update, thursday? hmmmm
==========================
There is a fix for the D3D texture manager sending textures down to the driver in the middle of the level. We now draw zero-area triangles with each texture on level load to force them down to the driver at that point. There's another fix that changes how we take screenshots for save game thumbnails that fixes the hitching after an autosave. The third fix that I'm still working on is to keep the NVidia texture management from blowing up. This causes extremely bad framerates from texture thrashing, and is also the cause of crashing on some machines.
Gary
Nov 24th, 2004 02:16:48
============================
The fix will llikely work for now with a large AGP aperture setting until we have a real fix for the NVidia bug.
Gary
Nov 24th, 2004 02:07:34
==========================
No, iin your BIOS, there are typically settings for how much AGP memory the video card can see. (ie. 32MB, 64MB, 128MB, etc). You'll want to set this at the highest setting. This allows video memory to fall over into AGP/System memory as necessary. You shouldn't have to deal with this once we have real fix for NVidia hardware.
Gary
Nov 24th, 2004 02:12:33
===========================
Welp that's all guys. I hope these quotes are informative.....well somewhat.
Here's hoping!
Take Care.
There aren't any other commands related to stuttering fixes. You can do:
find blah
if you want to find any convars or commands with the string blah in them.
Gary McTaggart (Valve)
Nov 24th, 2004 23:59:30
=============================
We are defaulting mat_forcemanagedtextureintohardware to 0 for NVidia hardware until we get the last stuttering bug fixed.
Gary McTaggart (Valve)
Nov 24th, 2004 23:38:14
=============================
Good news! We'll try to get the remaining bug fixed asap for those that are still seeing problems.
Gary McTaggart (Valve)
Nov 24th, 2004 23:30:02
=============================
Sounds like you are hitting the remaining stuttering bug that we haven't finished fixing yet. I would recommend disabling the fix if it makes things worse by doing:
mat_forcemanagedtextureintohardware 0
at the console.
Gary McTaggart (Valve)
Nov 24th, 2004 23:28:35
============================
It's not surprising that it takes longer. We have to do more work now to make sure that the textures get all the way down to the driver on level load so that you don't get suttuering. We are working on improving load times in general now.
Gary McTaggart (Valve)
Nov 24th, 2004 23:26:52
=============================
That is likely a side effect of the way that we were taking screenshots for savegames. I'm pretty sure the steam update tomorrow will make the screenshots work properly for you again.
Gary
Nov 24th, 2004 02:37:24
SIDE NOTE: So another update, thursday? hmmmm
==========================
There is a fix for the D3D texture manager sending textures down to the driver in the middle of the level. We now draw zero-area triangles with each texture on level load to force them down to the driver at that point. There's another fix that changes how we take screenshots for save game thumbnails that fixes the hitching after an autosave. The third fix that I'm still working on is to keep the NVidia texture management from blowing up. This causes extremely bad framerates from texture thrashing, and is also the cause of crashing on some machines.
Gary
Nov 24th, 2004 02:16:48
============================
The fix will llikely work for now with a large AGP aperture setting until we have a real fix for the NVidia bug.
Gary
Nov 24th, 2004 02:07:34
==========================
No, iin your BIOS, there are typically settings for how much AGP memory the video card can see. (ie. 32MB, 64MB, 128MB, etc). You'll want to set this at the highest setting. This allows video memory to fall over into AGP/System memory as necessary. You shouldn't have to deal with this once we have real fix for NVidia hardware.
Gary
Nov 24th, 2004 02:12:33
===========================
Welp that's all guys. I hope these quotes are informative.....well somewhat.
Here's hoping!
Take Care.