FictiousWill
Newbie
- Joined
- Jul 22, 2003
- Messages
- 2,658
- Reaction score
- 1
In terms of game design, I mean. Deus Ex 2 was a great game to be sure, but what did you miss from the 1st, just find annoying, or want to change?
1.) JC's sunglasses. I mean - he's JC for crying out loud.
2.) Deus Ex music. I thought the music was a bit of a letdown overall. The music made the first game great, and I was expecting great remixes. oh well.
3.) More storyline solidification. Choices are great, but only when they bind you. When you're given the option to assassinate a group's leader, you shouldn't be able to get back on their good side three seconds later- Deus Ex shouldn't be just about choices, but also the consequences of those choices.
4.) General rah rah about meeting old characters and locations. The return to the Pillar of Autumn in Halo made me shiver, what with the desert flyby.
5.) Level loading. A simple helicopter/jet cutscene would have been fine. They did it in DX 1. I would have liked the elevator-style loads to have been done more cleverly too - like you get in the elevator, it whirrs... (the level is actually loading now) and the elevator appears to stop and open when the next level is loaded. The time spent in elevators may seem long, but I would rather wait in an elevator than watch a bar for 15 seconds.
6.) I had to press about 7 keys to load/save my game. I also had to return to the main menu before I could reload a game after I died.
7.) The laser sword gone ninja was cool, but its animations were less than stellar, and it didn't seem half as powerful as it was before.
8.) Bullets affected things far too powerfully (yes I know you already know), I didn't shoot that many people, so it didn't bother me.
I'm sure I'll think of more things that didn't sit right with me. This being said, there are about 900 things that I really liked about the game, I'll post what I thought really stood out later or if this starts some design/discussion etc.
1.) JC's sunglasses. I mean - he's JC for crying out loud.
2.) Deus Ex music. I thought the music was a bit of a letdown overall. The music made the first game great, and I was expecting great remixes. oh well.
3.) More storyline solidification. Choices are great, but only when they bind you. When you're given the option to assassinate a group's leader, you shouldn't be able to get back on their good side three seconds later- Deus Ex shouldn't be just about choices, but also the consequences of those choices.
4.) General rah rah about meeting old characters and locations. The return to the Pillar of Autumn in Halo made me shiver, what with the desert flyby.
5.) Level loading. A simple helicopter/jet cutscene would have been fine. They did it in DX 1. I would have liked the elevator-style loads to have been done more cleverly too - like you get in the elevator, it whirrs... (the level is actually loading now) and the elevator appears to stop and open when the next level is loaded. The time spent in elevators may seem long, but I would rather wait in an elevator than watch a bar for 15 seconds.
6.) I had to press about 7 keys to load/save my game. I also had to return to the main menu before I could reload a game after I died.
7.) The laser sword gone ninja was cool, but its animations were less than stellar, and it didn't seem half as powerful as it was before.
8.) Bullets affected things far too powerfully (yes I know you already know), I didn't shoot that many people, so it didn't bother me.
I'm sure I'll think of more things that didn't sit right with me. This being said, there are about 900 things that I really liked about the game, I'll post what I thought really stood out later or if this starts some design/discussion etc.