Mr. Redundant
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- May 20, 2003
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ok so we have had tons of conversations about physics in source, using the Havok engine, how models would handle being (for instance) knocked down, and some said it would not be possible as it would be impossible to get the ragdolled model to land in a pose to be animated from.
or some such.
well, I went down to santa cruz this morning for the day, to spend it with my bro-inlaw sister and their new born child... while there he showed me a recent demo disk he had got from an xbox magazine he subscribes to.
it had Psi-Ops on it.. a game that didnt at all look interesting to me (then again Im not interested in many/any xbox games) but he told me to give it a go regardless, and it was worth a try.
well after playing around with it, I was truely impressed. (In fact I may give it a further go when its released later this month)
anywhoo you play as a soldier with pyrokenetic, telekenetic, mind control powers. and the game uses the Havok physics engine for its ragdolling and physics interactions.
(ok I know Im just blathering on, but IM getting to my point)
anyway, besides the fact the physics were actually damn impressive (he has the ability to use his mind like the manipulator in HL2... but he can pick up living and dead bodies... also if you stand on something and then manipulate it with your mind, you balance on it and you can use it like a magic carpet.. very cool)
anywhoo, in Psi Ops you can pick up living guys and throw them around and they ragdoll in the air, hitting barrels, rolling down stairs etc, and if you didnt kill them with the throw.. they would stand up again... flawlessly from ragdoll.
now I couldnt really make out how exactly they did it, but Im pretty certain Havok just morphs the last frame into the animation needed to get up... or even influences the end pose somewhat while it's being ragdolled.
however it is done, it was very impressive, fluid and believable... surely source could pull this off? perhaps valve just didnt want us flinging around combine?
I HEARTILY recommend that anyone with an xbox or ps2 give PSi Ops a rent when it comes out, regardless of what you might of thought about it before.
(I really thought it was going to suck and I was pretty impressed.. the physics ARE the BEST I have seen in a game besides HL2)
(Edit: I highlighted the most important text for people who arent gonna read it all )
or some such.
well, I went down to santa cruz this morning for the day, to spend it with my bro-inlaw sister and their new born child... while there he showed me a recent demo disk he had got from an xbox magazine he subscribes to.
it had Psi-Ops on it.. a game that didnt at all look interesting to me (then again Im not interested in many/any xbox games) but he told me to give it a go regardless, and it was worth a try.
well after playing around with it, I was truely impressed. (In fact I may give it a further go when its released later this month)
anywhoo you play as a soldier with pyrokenetic, telekenetic, mind control powers. and the game uses the Havok physics engine for its ragdolling and physics interactions.
(ok I know Im just blathering on, but IM getting to my point)
anyway, besides the fact the physics were actually damn impressive (he has the ability to use his mind like the manipulator in HL2... but he can pick up living and dead bodies... also if you stand on something and then manipulate it with your mind, you balance on it and you can use it like a magic carpet.. very cool)
anywhoo, in Psi Ops you can pick up living guys and throw them around and they ragdoll in the air, hitting barrels, rolling down stairs etc, and if you didnt kill them with the throw.. they would stand up again... flawlessly from ragdoll.
now I couldnt really make out how exactly they did it, but Im pretty certain Havok just morphs the last frame into the animation needed to get up... or even influences the end pose somewhat while it's being ragdolled.
however it is done, it was very impressive, fluid and believable... surely source could pull this off? perhaps valve just didnt want us flinging around combine?
I HEARTILY recommend that anyone with an xbox or ps2 give PSi Ops a rent when it comes out, regardless of what you might of thought about it before.
(I really thought it was going to suck and I was pretty impressed.. the physics ARE the BEST I have seen in a game besides HL2)
(Edit: I highlighted the most important text for people who arent gonna read it all )