Hawken - awesome mech combat

I really liked the aesthetics, especially the sound. Quality of the gameplay would depend on how big those maps are in addition to how customisable the mechs are.

I'm basically imagining this as Mechwarrior 2 with better graphics and tigher mp*.

Also: holy shit an actual gameplay teaser for once.

*apologies to Mech diehards by overlooking the games after MW2 that I never played.
 
That looks really interesting!

Might I ask how you stumbled upon this title, Stardog?
 
Hawken's being posted around by word-of-mouth everywhere.
 
Hawken's being posted around by word-of-mouth everywhere.
Oh, I haven't been checking my RSS feeds this past week and I don't really frequent any forum other than this one, which is why I wasn't aware of this.
 
Saw this earlier today, looks great.
 
Well that looks pretty awesome. And I don't compare anything to the UT series unless people are dying in fractions of seconds. This looks like it's just a faster version of MechWarrior. However it does make me kind of wish that MW game that had the badass trailer was a real thing again...
 
This looks like it's just a faster version of MechWarrior.

That's the problem: those mechs are too fast and the (awesome) combat sequence is too action oriented. But that's the same old story with mech-based games: arcade action vs. simulation.

If mechs can be replaced with human soldiers with guns, rockets and jump-jets, we have some serious issues.
 
Please explain to me how you can "simulate" a vehicle that doesn't exist.

Oh God, not this discussion.


Thanks for the reply, will need to add their RSS to my Netvibes account.

Also, on another note, I wish someone would make a new MechWarrior title with a dynamic online campaign system, i.e. you would join a faction and fight other players and thus conquer and lose territory and benefits from these territories.

Sort of like Steel Battalion: LoC's MP campaign system which I sadly never got to try myself, only read about.
 
Very sexy looking, just wish Mech games would include a civilians running for cover every once in a while to make the city seem alive.
 
Very sexy looking, just wish Mech games would include a civilians running for cover every once in a while to make the city seem alive.
I would like civilians implemented too, so that I were able to strap my armour with civilians and give a new meaning to the term 'human shield'!
 
God, this looks awesome as ****. If it gives you mech customisation on par with Chromehounds...
 
Seems like it's just the old American Mechs vs Japanese Mechs... You have your Battletech stuff and then you have your Gundam style. Personally I've always been a fan of the former over the latter, though those twitch gundam style games (like Zone of the Enders) were pretty exciting. I think this game is sort of right in the middle. You're not zipping around at blinding speed blasting away, but you're not stomping around making slow deliberate movements either. I think what it most reminds me of is Tribes. Decent amount of hits for kills + flying things = tribes... to me... and tribes was the best.
 
Err, there are more slow-paced Gundam games, Gundams aren't super-fast twitch machines like the mech you control in ZoE, look up for example that squad-based Gundam game for the Dreamcast that was played from a cockpit perspective.
 
In the future all cities will be bleak and concrete.
Better than brown.

Really, I know it'll seem weird that I like this and not, say, GoW-style aesthetic, but here it seems like at least there's some kind of theme to the visuals. The buildings have weird, cubic geometry, and they're packed with tons of details, signs, little doo-dads sticking out. We get the feeling this is a futuristic, asian landscape where a billion people live in a small area. GoW had a constant pallette of bland, brown and gray, monolithic cathedral-type buildings. The map in the gameplay trailer reminds me a helluva lot of District 9, which goes a lot more toward other recent games that just remind me of brown textures and browner colour filters.

Plus, the giant black skyscraper map totally looks like one of those photorealist-futurist (or whatever the visual style is) pictures of cities we've all seen before.

And yes, I'm terrible at describing visual art. Need some KA up in this shit.
 
Those environments look phenomenal. Too bad its a mech game and I will never play it.
 
Someday they'll make a joystick that can fit in the palm of your paw. Someday.
 
The game has a Ghost in a shell aesthetic in my opinion (along with a lot of other Japanese cyber punk settings), in terms of the city. I think the color is fine, it is monochromatic, but there are enough colors to make it look dynamic.
 
go play Mechwarrior 2 or 3 and then compare it this Hawken thing.

I know very well what the differences are. The problem is when you want this new game, completely unrelated to Mech Warrior, to play like Mech Warrior. Just because the MW series had a more slow, strategic gameplay mechanic, doesn't mean all mech games should follow their lead. That's like arguing that all FPS games should be realistic war sims.
The developers have clearly stated on their website that action is what they are going for. The fact that you don't have a sequel to MW isn't their problem, this isn't supposed to be a substitute.
 
The game has a Ghost in a shell aesthetic in my opinion (along with a lot of other Japanese cyber punk settings), in terms of the city. I think the color is fine, it is monochromatic, but there are enough colors to make it look dynamic.

Ever played Zone of the Enders? mmmm
 
Well that looks pretty awesome. And I don't compare anything to the UT series unless people are dying in fractions of seconds. This looks like it's just a faster version of MechWarrior. However it does make me kind of wish that MW game that had the badass trailer was a real thing again...

Not really much like MW. It's very multi-level and has a simpler control scheme by far. I think it's closer to Starsiege crossed with Tribes.
 
I haven't played that in going on a year now. It's really hard to keep motivated with MW4 anymore with all the other games that I can play.
 
This video reminds me, are there any Mech Simulators that have good environments? I feel like every time I see a mech game, the environments were a total afterthought. Mechwarrior has some of the most bland and uninspired landscapes, ever. It's like the team was working on these robots for months, and right before they were going to ship the game they were like "Oh shit, we forgot the maps! Uh, uh, make like, 3 desert levels... then take that desert level, and reskin it to be green with some pinetrees... oh shit, we need a city level, create like, a grey landscape and add some rubble... okay okay we're good"
 
I feel like every time I see a mech game, the environments were a total afterthought. Mechwarrior has some of the most bland and uninspired landscapes, ever.
Aren't those games over a decade old? Terrain was just like that in 2000.

Hawken looks sort of impressive, but mostly like just another desaturated multiplayer FPS with a fancy HUD. The gameplay probably isn't representative, but then, it has all the hallmarks of that very dry, very 'western' approach to mechs that I've never really found all that appealing. But then, at least they're actually decent games, as opposed to the shit the Japanese come out with to tie in with their mech franchises. Like a lightshow in a lasershow in a toy commercial.

The mech game I've always wanted to see would be the love-child of a hot night with a space sim. So basically, I want someone to mate two entirely extinct genres. Remember. When two dead people get together, to them it's just 'love', not Necrophilia.
 
Agreed.. Maybe an open universe game where you discover planets to mine and go down and explore them in a mech. Maybe take hold of different cities or planets through battles, for your corporation or faction. Transport supplies to cities. Clear jungles and cities of hostile life to create area for worker drones to be dropped to build bases.

Pipe dream.
 
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