Heart of Evil: Source now on Orange Box

steamer

Newbie
Joined
Jun 27, 2004
Messages
16
Reaction score
0
NEW VERSION!
Runs on Orange Box.
Released May 2 2008

Requirements:
Half-Life: Source
Source SDK Base - Orange Box
Half-Life 2: Episode Two

All maps compiled with full lighting (sorry no HDR).
Numerous tweaks and some nifty features added.

Download hoe.zip
 
Never heard of this mod before.

After googling... It's HL1 mod ported to Source?
 
All maps compiled with full lighting (sorry no HDR).
Numerous tweaks and some nifty features added.

See, it's not impossible to compile with lights. Have you fixed the speed of monsters/weapons?
 
See, it's not impossible to compile with lights. Have you fixed the speed of monsters/weapons?

I had to wait for the Orange Box vrad to compile with light. The EP1 version didn't emit light from texture-lights painted on func_detail brushes.

The monsters all run at a reasonable speed now. I also added a threat display before the kophyaegers and crab things jump at your face.

As for the weapons I guess you are talking about damage taken by the player. Just play the mod on Normal difficulty that's the only setting I tested.
 
Thanks for the reply. I'm downloading it.
 
Dear God just remake the whole god damn mod... that looks ugly as sin.
 
I had to wait for the Orange Box vrad to compile with light. The EP1 version didn't emit light from texture-lights painted on func_detail brushes.

The monsters all run at a reasonable speed now. I also added a threat display before the kophyaegers and crab things jump at your face.

As for the weapons I guess you are talking about damage taken by the player. Just play the mod on Normal difficulty that's the only setting I tested.

I've had issues with brushes emitting light when they're entities (they seem to get dropped beffore the vrad phase) do they work now?
 
I've had issues with brushes emitting light when they're entities (they seem to get dropped beffore the vrad phase) do they work now?

Brush entities with texture lights seem to work fine. I just tested func_wall and it works.
 
I think I played this before, and I actually finished it. I do remember that some of the zombies seem to have entirely too much health. I remember shooting this one zombie for like half an hour... The game did have some cool things, like the machete to chop heads with and a chainsaw... Oooh and the nade launcher, not the rpg. *plomp*

So ya, anyone who did not play this should check it out :D
 
Back
Top