Kangy
Newbie
- Joined
- Oct 2, 2003
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The Heart of Revolters objective based Team Deathmatch map has been updated with some extra goodies.
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[br]Amongst the various fixes and minor alterations detailed in the changelog below, there is a brand new way that the map can be played, complete with different soundtrack and new objectives, on top of the original way. Check out both game modes in the comments section just below this post.
[br]
[br]The author of this map, Moonquake has also listened to some of the fans, and focused the release changes based on their feedback. He would also like to thank the server administrators for placing his map on their servers.[br]
[br]
[br]Amongst the various fixes and minor alterations detailed in the changelog below, there is a brand new way that the map can be played, complete with different soundtrack and new objectives, on top of the original way. Check out both game modes in the comments section just below this post.
[br]
[br]The author of this map, Moonquake has also listened to some of the fans, and focused the release changes based on their feedback. He would also like to thank the server administrators for placing his map on their servers.[br]
- CHANGELOG v.1.2
- Objectives status on-screen.
- Turrets are now awakened by Combines only, But beware if you're standing between a turret and a Combine!
- 100% Linux servers compatible.
- Front doors now blockable and easier to use.
- New spawn method reducing telefrags.
- New map names.
- Optimized for smoother visuals and networking.