M
metik
Guest
Looking at the E3 video in the tech demo, the man said you can alter terrain dynamically using height maps.
When modeling large outside areas,
instead of u having to model poly by poly the whole place.
Has valve said anything about modeling an outside area with a height map in hammer rather than those other third party plugin things that always seam to leave glitches in the map?
I tried emailing them but they havent replied. Im wondering if u guys have read something i havent.
When modeling large outside areas,
instead of u having to model poly by poly the whole place.
Has valve said anything about modeling an outside area with a height map in hammer rather than those other third party plugin things that always seam to leave glitches in the map?
I tried emailing them but they havent replied. Im wondering if u guys have read something i havent.