Help: At wit's end

A

Aldondamar

Guest
Hello, making a very simple custom model for CS:S, simply a flower petal, just to get used to compiling models into Source, however, i'm having some problems

I usually manage to get the geometry in when I view it in Modelviewer in Hammer, but the texture does not want to be applied, no matter what I do

This is a copy of the .qc file I am using, if thats wherein the problem lies.
$modelname cherrypetal.mdl
$cdmaterials models/cherrypetal.vtf
$staticprop
$scale 1.0
$body studio "cherrypetal"
$sequence idle "cherrypetal" loop fps 15
$collisionmodel "cherrypetal_phys.smd" {

$Mass 1
$concave
}

All files, the .qc, the vtf and vmt, the .tga, and the .smd files are in my C:\Program Files (x86)\Steam\steamapps\aldondamar\counter-strike source\cstrike\materials\models folder

If it's something wrong with the model/physics model, and you'd like to take a look, I've .rar'd the folder, and it can be found at http://rapidshare.com/files/44946040/cherrypetal.rar.html

Any help would be gratefully accepted.
 
From the .qc file, it looks like the compiled texture (cherrypetal.vtf) should be moved to cstrike\materials\models\. Keep the compiled model in the cstrike\models\ folder.
 
Also if you've changed the name of the texture your using at any point after applying it to the model in your 3D application, it won't work.
 
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