Help Blender Modeling

F

Flamez

Guest
Hi,

Im very new to moddeling and im having some trouble. I was wondering if you could help me out. Im having trouble with my textures.

I created a basic cube in blender and put some random texture on it.

76eaa9c572.jpg


I exported it as a .smd

I then began to create the other things that i need like a .qc and stuff. You can see all of the files I created hear.

653ac64309.jpg


And hear is what each file contains.

cube.qc
Code:
$modelname cube/cube.mdl
$cdmaterials "models"
$scale 3.5
$surfaceprop "paper"
$staticprop
$body studio "cube.smd"
$sequence idle "cube_idle" fps 1

cube_idle.smd
Code:
version 1
nodes
0 "joint0" -1
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0 0.000000 0.000000
end

cube.vmt
Code:
"VertexLitGeneric"
{
	"$baseTexture" "models/ch!x0r.JPG"
	"$model" 1
}

then i drag cube.qc into "Shortcut to studiomdl.exe" and it does a bit of stuff. Then I open the directory and find these files.

94c8485eff.jpg


I then open cube.mdl in HLMV and see this.

1b9ce6777b.jpg


So could anyone tell me where im going rong, I think I did ok up until making the .vmt because i dont even know what that does realy.

Edit:

I now know what a tga is, so I maid the texture into a tga with IrfanViewand, its in the place of what was the jpg. So everything is the same as above but the image is now a tga. But when i drag my .qc into "Shortcut to studiomdl.exe" and create the final model there is still no texture. So any help would be realy great.


Thanks
 
open up the smd in notepad and replace any occurence of "null" with the name of your texture.
 
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