D
Dazz3r
Guest
Hello,
I ve been trying to learn how to use Hammer and have been following some of the tutorials from various sites. Ive been doing ok but every time I try and compile something goes wrong.
I assume its somthing to do with the way I have set it all up but then again ive got everything set to the default settings. Either way, I know far too little to see where I'm going wrong and I cant find an answer using the search function on these forums.
As a last resort I'm asking you guys if you could look through my compile log and see why it wont let me compile and run what I have built.
Here it is:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2\materials
Loading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 4
Reduced 3 texdatas to 2 (61 bytes to 41)
Writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
reading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.prt
2 portalclusters
1 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
10 faces
2730 square feet [393216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
10 patches before subdivision
630 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 47368, max 175
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 17/65536 204/786432 ( 0.0%)
nodes 16/65536 512/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 18/65536 576/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 37/256000 148/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7248/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 367/393216 ( 0.1%)
LDR leaf ambient 18/65536 432/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10008/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2279/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 24528 bytes ====
Total triangle count: 20
Writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp" "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2\maps\dazzera.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" +map "dazzera"
Thanks guys.
I ve been trying to learn how to use Hammer and have been following some of the tutorials from various sites. Ive been doing ok but every time I try and compile something goes wrong.
I assume its somthing to do with the way I have set it all up but then again ive got everything set to the default settings. Either way, I know far too little to see where I'm going wrong and I cant find an answer using the search function on these forums.
As a last resort I'm asking you guys if you could look through my compile log and see why it wont let me compile and run what I have built.
Here it is:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2\materials
Loading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 4
Reduced 3 texdatas to 2 (61 bytes to 41)
Writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
reading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.prt
2 portalclusters
1 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
10 faces
2730 square feet [393216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
10 patches before subdivision
630 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 47368, max 175
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 17/65536 204/786432 ( 0.0%)
nodes 16/65536 512/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 18/65536 576/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 37/256000 148/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7248/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 367/393216 ( 0.1%)
LDR leaf ambient 18/65536 432/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10008/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2279/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 24528 bytes ====
Total triangle count: 20
Writing c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\dazzer84\sourcesdk_content\hl2mp\mapsrc\dazzera.bsp" "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2\maps\dazzera.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program files\valve\steam\steamapps\dazzer84\half-life 2\hl2" +map "dazzera"
Thanks guys.