Help map not compiling

  • Thread starter Thread starter Smilie
  • Start date Start date
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Smilie

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Ok ive spent a week making my Role play map for HL2DM but when i go to compile it breaks down and doesnt work heres the compile before it does this


** Executing...
** Command: "d:\program files\valve\steam\steamapps\roadrat\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\roadrat\half-life 2 deathmatch\hl2mp" "D:\Program Files\Valve\Steam\SteamApps\roadrat\sourcesdk\hl2mp_sample_content\maps\rp_c21_001"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: d:\program files\valve\steam\steamapps\roadrat\half-life 2 deathmatch\hl2mp\materials
Loading D:\Program Files\Valve\Steam\SteamApps\roadrat\sourcesdk\hl2mp_sample_content\maps\rp_c21_001.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\roadrat\sourcesdk\hl2mp_sample_content\maps\rp_c21_001.bsp" "D:\Program Files\Valve\Steam\SteamApps\roadrat\half-life 2 deathmatch\hl2mp\maps\rp_c21_001.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

help me I dont want to throw this map in the recycle bin
 
From the log, it seems strange that Hammer is looking in both hl2mp and hl2mp_sample_content. Try checking the location of your files. If this is for hlmp, put them all in the correct place in hl2mp directory.
 
"Find Visible Detail Sides...Bad detail brush side"
THAT'S the problem.

Mess, you should have looked in to his complilelog a bit harder, it was quite obvious I must say.

Look over your detailbrushes (All of them). Make sure none of them can cause any problems. As a last resort, select ALL of your detail brushes and go to View - Hide selected objects and create a new VisGroup, and compile without them. It should work.

You can work with VisGroups to isolate the faulty detail brush/s.
 
I think I had the same error when I had a orrigin texture attached to a func_detail. Or made a rotating door with orrigin brush a func_wall on accident, can't remember anymore :)
 
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