Jorg40
Spy
- Joined
- Dec 21, 2004
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Okay, after tweaking small stuff with the walljumping code I've now ended up with 8 errors wich Im not capable to fix at the moment.
What I think is the problem is that it doesnt override the normal Jumpfunction, any idea how? And in that case, where to do it?
------ Build started: Project: hl, Configuration: Release HL2MP Win32 ------
Compiling...
hl_gamemovement.cpp
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(156) : error C2065: 'g_bMovementOptimizations' : undeclared identifier
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(163) : error C2065: 'sv_gravity' : undeclared identifier
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(163) : error C2228: left of '.GetFloat' must have class/struct/union type
type is ''unknown-type''
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(229) : error C2065: 'm_pSurfaceData' : undeclared identifier
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(235) : error C3861: 'm_pSurfaceData': identifier not found, even with argument-dependent lookup
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(237) : error C2227: left of '->game' must point to class/struct/union
type is ''unknown-type''
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(237) : error C2228: left of '.jumpFactor' must have class/struct/union type
\XXX\src\game_shared\hl2\hl_gamemovement.cpp(237) : error C3861: 'm_pSurfaceData': identifier not found, even with argument-dependent lookup
Build log was saved at "file://c:\XXX\src\dlls\Release HL2MP\BuildLog.htm"
hl - 8 error(s), 0 warning(s)
---------------------- Done ----------------------
Build: 0 succeeded, 1 failed, 0 skipped
What I think is the problem is that it doesnt override the normal Jumpfunction, any idea how? And in that case, where to do it?