Allright, please help me straighten out this model.
It's my first real serious attempt at a human body, so be nice...
I's actually not taken me very long to do this, and so far things have been going pretty fast.
It's boxmodeled, and I've tried to model it atleast slightly like the human anatomy, but it could be so much better..
It's got a symmetry modifier (so it's mirrored), and has no smoothing groups. When I tried out some smoothing groups before, it really looked like crap.
If I smooth everything, it naturally looks like a piece of clay, and if I use different smoothing groups theres ugly lines where the groups meet, which don't really seem natural on a human body.
Please give me some tips on how to improve it, and be gentle..
It's my first real serious attempt at a human body, so be nice...
I's actually not taken me very long to do this, and so far things have been going pretty fast.
It's boxmodeled, and I've tried to model it atleast slightly like the human anatomy, but it could be so much better..
It's got a symmetry modifier (so it's mirrored), and has no smoothing groups. When I tried out some smoothing groups before, it really looked like crap.
If I smooth everything, it naturally looks like a piece of clay, and if I use different smoothing groups theres ugly lines where the groups meet, which don't really seem natural on a human body.
Please give me some tips on how to improve it, and be gentle..