!HELP! "non sprite set to glow"

Sui

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hi, im suicide, and i have never EVER even looked in the general mapping forum EVER before. what you must grasp here is that i am a mapping n00b, as i only DLed hammer about a week ago.

anyway, ive been follwing loads of tutorials and i like to add textures in my map that you can see through (like a fence). the trouble is, after i have compiled the map it spams my console with "non-sprite set to glow". now i know there must be a way to fix this, as i have been searching endless tutorials and forums and have heard it mentioned, but never found a resolution. Plus i saw that in a mod upsate it says "fixed the "non sprite set to glow"" problem.

so plz help me out, and im sorry if this has been mentioned b4, but i tried searching the forum for "non- sprite set to glow" and it resulted in no matches. If i cant find out how to fix the problem here, i guess i just cant use transparent textures :(
 
for things like fences their just textures with a preset background/transparent color and its done automatically then.
 
Fenric said:
for things like fences their just textures with a preset background/transparent color and its done automatically then.
Really? the tutorial said that i had to sat it to "glow" or somethng, and put render amount to 255. this causes the problem.
 
Suicide42 said:
Really? the tutorial said that i had to sat it to "glow" or somethng, and put render amount to 255. this causes the problem.
ask Pi, its been years since I properly touched Hammer. I just remember that thing about the transparent color thing
 
You've got an entity I.E func_wall for example set to glow, glow can only be applied to sprites. Check that your Render Mode doesn't have "Glow" selected. If it does, change it to Solid.
 
What Dux said, basically. Render Mode solid, Render Amount 255.
 
Dux said:
You've got an entity I.E func_wall for example set to glow, glow can only be applied to sprites. Check that your Render Mode doesn't have "Glow" selected. If it does, change it to Solid.

ohh, i thought it had to be set to "glow" on a func_wall. ill try that right away, thx
 
Yea when you want to put transparent textures (like fences) you must select an appropriate transparent texture (they begin with "{" and the pure blue is the last color in the palette, the blue will become transparent in the game). Then in Hammer, apply that texture to the brush. Select the brush and make it an entity. Look at its properties and change the "render mode" to "solid" and "FX amount" to 255. That's all, when you'll compile your map, the blue parts of the texture will be transparent. However, you won't be able to pass through or shoot through that entity.
 
if its not a sprite and its set to glow that happens (at least that was my problem)
 
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