W
Wrath
Guest
Hi, I'm making my first map ever, I've been able to figure a lot of stuff out but one thing I can't figure out is how to make a swing (like a childrens swing in school) that was possible to move on contact.
Here's how I thought I would try it and then what happened:
1) I created the basic frame of the swing
2) created move_rope entity with name "rope1" and next keyframe "end1"
3) created the seat
4) created keyframe_rope entity and connected that to the seat with the name "end1"
5) applied func_physbox to seat
6) applied another rope and end...
7) made "keyframe_rope" with the parent of "seat1" (the seat)
I thought this would work, it seemed logical to me
What turned out to actually happen though was far different than I had hoped for:
As you can see the rope attached itself to a fence I had in the map... also if you look at the hammer view you will see that the rope goes green to red, which I'm assuming means a broken rope and rope end.
So if anyone could please help me with this I would be much appreciated, I'm at the end of my rope (no pun intended).
Here's how I thought I would try it and then what happened:
1) I created the basic frame of the swing
2) created move_rope entity with name "rope1" and next keyframe "end1"
3) created the seat
4) created keyframe_rope entity and connected that to the seat with the name "end1"
5) applied func_physbox to seat
6) applied another rope and end...
7) made "keyframe_rope" with the parent of "seat1" (the seat)
I thought this would work, it seemed logical to me
What turned out to actually happen though was far different than I had hoped for:
As you can see the rope attached itself to a fence I had in the map... also if you look at the hammer view you will see that the rope goes green to red, which I'm assuming means a broken rope and rope end.
So if anyone could please help me with this I would be much appreciated, I'm at the end of my rope (no pun intended).