Help! Unreal Tournament 3 Problem

soulslicer

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Basically, this is my rig okay:

2.8ghz single core ht processor
geforce 7800 gs 256mb
1gig ram
windows xp
all games including Bioshock(unreal engine 3 game) run smoothly with perfect quality

However, my unreal tournament 3 look terrible. The image looks extremely low res despite the fact that I set everything from texture detail to world detail to high. When I zoom into the textures, I can see the perfect shaders and quality, yet, in a distance everything looks very washed out and low res I have the latest nvidia drivers My reso is set at 1024 by 768

Here is a picture:
e6abe7c97d.jpg


Look how bad the quality is. Bioshock looked nothing like this..
 
it may not be able to run that high and just sets at a lower resolution. If your other games work, its not the drivers....well probably not
 
I know I got a big performance boost from the beta drivers, although the graphics were fine the whole time.
 
Check that the screen size or something is at 100% on the settings.
 
Same thing happened to me. I had to change the screen size thing too. It sucks though, because all the settings get reset every time i exit the game.
 
does it help knowing that it runs perfectly for me?



:)
 
Maybe putting the settings directly in the configs would sort that problem? The configs are located at your documents folder (resolution is ResX and ResY).

Edit: The file you need to edit is UTengine
 
UT3 has no AA, which seems to be a problem with the unreal tech at the moment
 
I heard you could get AA in UT3 by renaming the exe to bioshock.exe and then going to the nvidia control panel -> profiles and then adding AA to the bioshock profile there.
 
lol what!?

The asian china map works smoothly for me. But the 1st map never works. It just keeps hanging and causing the game to crash, and the gpu drivers to shutdown. It successfully goes into the map, then attempts to load the textures (I only see the models at this point with everything either in low res or white), then the game crashes. It's a bit weird, considering that asian map works incredibly well..
 
The screen size seems to be the most important setting in the Advanced Settings when it comes to fixing the "washed out" look. The game runs surprisingly well on max settings with my Athlon 3200+, Radeon X1650 512MB, 1GB.
 
I heard you could get AA in UT3 by renaming the exe to bioshock.exe and then going to the nvidia control panel -> profiles and then adding AA to the bioshock profile there.

Not possible. UT3 uses the Unreal 3 engine:))) which doesn't support anti-aliasing at present. If someone got anti-aliasing in the game, they broke the HDR lighting by doing so.
 
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