T
Tiberius
Guest
I'm trying to build one of the spinning Ravenholm traps, and I desperately need some help. I just can't seem to figure out how to use these entities quite correctly.
Here's my setup:
* TrapPropeller_Engine as a prop_static
* TrapPropeller_Blade as a prop_physics_multiplayer
* phys_hinge centered on the propeller's axle, attached to propeller and phys_motor
* phys_motor centered on the propeller's axle, with the propeller as the attached object
I think I have the axis of rotation for the hinge and motor set correctly. I grabbed the circle and drug it up in Z (parallel to the axel of the propeller).
When I compile and run, the propeller makes a few slow turns and then stops.
I have tried putting in a physics object to tie the propeller to insteasd of the motor, various groupings of the objects, etc. without any luck. Any help or suggestions offered would be appreciated tremendouslY!
Here's my setup:
* TrapPropeller_Engine as a prop_static
* TrapPropeller_Blade as a prop_physics_multiplayer
* phys_hinge centered on the propeller's axle, attached to propeller and phys_motor
* phys_motor centered on the propeller's axle, with the propeller as the attached object
I think I have the axis of rotation for the hinge and motor set correctly. I grabbed the circle and drug it up in Z (parallel to the axel of the propeller).
When I compile and run, the propeller makes a few slow turns and then stops.
I have tried putting in a physics object to tie the propeller to insteasd of the motor, various groupings of the objects, etc. without any luck. Any help or suggestions offered would be appreciated tremendouslY!