Help With Condition Zero

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dUMBELLS

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I don't know if this belongs here but since Condition Zero is a mod to Half Life and this is Half Life: 2 I think this is one place to go, anyway when I'm using a/Nem's batch compiler I ran it and it didn't generate my map, I can't find out why, but any way here is the full compiling window:
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:sniper:
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Jason\My Documents\hlcsg.exe"-wadautodetect -cliptype Precise -chart "C:\Documents and Settings\Jason\My Documents\CSmaps\map\so_FastMan'sDraw"
Entering C:\Documents and Settings\Jason\My Documents\CSmaps\map\so_FastMan'sDraw.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.16 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.45 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 1734/32768 34680/655360 ( 5.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 62/32767 2480/1310680 ( 0.2%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 37160 bytes ===

Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 20 used textures, 100.00 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.86 seconds elapsed

----- END hlcsg -----



hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Jason\My Documents\hlbsp.exe"-chart "C:\Documents and Settings\Jason\My Documents\CSmaps\map\so_FastMan'sDraw"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 352 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 0, 128, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 231 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-128, 608, 68)
SolidBSP [hull 2] 210 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 0, 128, 64)
SolidBSP [hull 3] 251 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 0, 128, 64)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 502/32768 10040/655360 ( 1.5%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 600/32767 14400/786408 ( 1.8%)
texinfos 62/32767 2480/1310680 ( 0.2%)
faces 1122/65535 22440/1310700 ( 1.7%)
clipnodes 848/32767 6784/262136 ( 2.6%)
leaves 402/8192 11256/229376 ( 4.9%)
marksurfaces 1413/65535 2826/131070 ( 2.2%)
surfedges 5546/512000 22184/2048000 ( 1.1%)
edges 2866/256000 11464/1024000 ( 1.1%)
texdata [variable] 1060/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 2619/524288 ( 0.5%)
24 textures referenced
=== Total BSP file data space used: 125781 bytes ===
0.53 seconds elapsed

----- END hlbsp -----



hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Jason\My Documents\hlvis.exe"-full -chart "C:\Documents and Settings\Jason\My Documents\CSmaps\map\so_FastMan'sDraw"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Jason\My Documents\CSmaps\map\so_FastMan'sDraw.log for the cause.

----- END hlvis -----
 
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