Mr-Fusion
Tank
- Joined
- Oct 3, 2003
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I'm trying to create some UV maps by following anakalars tutorial video
http://www.halflife2.net/forums/showpost.php?p=203360&postcount=8
I've got my model (as an editable mesh), then added the edit mesh modifier, then i've moved and arranged the pieces into what i think is in a good position to texture (detached and ticking detach to element)
In the video, after arranging the pieces, he adds a UVW mapping modifier, planar etc. SO i do that.
Then i add a Unwrap UVW modifier. Done. I can check my uv map in the window that pops up , it looks ok.
Then you disable the edit mesh modifier and pieces snap back together. Then you right click and select collapse all.
Now in the video the UV map he just created stays there after collapsing. When i collapse, the uv map vanishes and it goes back to some crappy default UV map. In the video this all happens at about 6:15 seconds.
Any suggestions?
http://www.halflife2.net/forums/showpost.php?p=203360&postcount=8
I've got my model (as an editable mesh), then added the edit mesh modifier, then i've moved and arranged the pieces into what i think is in a good position to texture (detached and ticking detach to element)
In the video, after arranging the pieces, he adds a UVW mapping modifier, planar etc. SO i do that.
Then i add a Unwrap UVW modifier. Done. I can check my uv map in the window that pops up , it looks ok.
Then you disable the edit mesh modifier and pieces snap back together. Then you right click and select collapse all.
Now in the video the UV map he just created stays there after collapsing. When i collapse, the uv map vanishes and it goes back to some crappy default UV map. In the video this all happens at about 6:15 seconds.
Any suggestions?