SillyBilly
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- Jul 2, 2004
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Ello der ya’all! Here’s a good one for ‘ya – I’m looking to establish a mod team to work on a present day tactical FPS modification for Half-Life 2 based on real international counter terrorism squads – but wait, hold your firing back a little bit until you hear me out. :bounce:
Firstly, a little about me - my name is William Barr, I’m resident in Northern Ireland, have a keen interest in 3D modelling and am currently using 3Ds Max 5. I have modded games in the past - the likes of Unreal and Ghost Recon - but this admittedly is the first time ‘big project’ I have planned.
The mod that we will eventually develop will not simply be another Counter Strike - Counter Terrorist vs Terrorist clone – as is now implied by using the term tactical shooter in this day and age. Instead Reinstatement (working title) aims to deliver both a fast passed and violently realistic… erm, counter terrorism experience – ahem. Think Rainbow Six – but faster.
Missions will be based on real world locations with a variety of campaign modes – each Militery Force will undertake a different campaign – with different missions and advisories.
At the start of the game your create your character – customising their appearance and attributes (sort of in a RPG style, also I’d like to investigate the player being able to add their own appearance to characters), once your assigned a mission you will command a four man ‘entry team,’ a second NPC entry team will act in a mission that you have a limited control over. You will be able to choose the other characters operating with you and assign them specific weapons, equipment and uniforms.
Once that’s finished the mission begins with an opening in-game cinematic (i.e. your operatives clambering slowly down the side of a building or jumping out of a chunnok helicopter on top of a building etc) at which point the camera switches to first person and you control your team from there, while the second team start their root.
You can control your operatives using onscreen commands by pressing the action key over an object will bring up a basic menu of what you can command your comrades to do, with a submenu for more advanced orders (i.e. ‘clear room’ then chose their entry ‘door open/ door breach/ door kick’ and finally if they area to throw any objects into the room ‘frag grenade/ stun grenade/ gas grenade/ smoke grenade’ etc. An example would read when a door is highlighted ‘clear> kick> stun’ and so on.
A closing cinematic signifies the successful or unsuccessful outcome of a mission – then it’s off to the next location.
The missions should be short, fast, violently realistic and full of activity from start to finish (i.e. no long periods of walking about doing noting – when the teams go in it’s a race to find hostages before the terrorists execute them). This will involve lots of voice acting as as soon as shooting starts things will get frantic.
Players after a slightly less realistic but more cinematic experience will have the option to listen to music in-game, once action picks up the music plays faster etc – but they can turn it off all together.
I’ve included with this post some stimulus material – namely a paramilitary terrorist model I have been working on (equipped with stereotypical balaclava & tactical assault vest – waiting to be boned!.. quit laughing – you know what I mean) – he’s not 100% finished just yet but enough is complete for you to get an idea of the photorealism we are trying to achieve.
IMAGES: Front View - Back View - Face - birdseye View
This mod will be very realistic, very violent, very enjoyable to play and very… erm… pretty…
I’m sure a few of you guys may knock it’s originally – but the main aim of this project is to create a game that’s enjoyable – regardless of genre.
So finally, finally – what do we want from you guys!
Well – we’re after a lead coder, a few other modellers/ skinners (for weapons, static meshes, characters etc), mappers, script writers (every mission needs a realistic background after all) and Valve’s HL2 SDK so I don’t ever have to touch XSI again.
So if you’re interested in contributing drop me an e-mail or reply here with a few examples of past projects… ‘Till we meet again – ta ta!
Oh – should have pointed out – at the moment we do not have a website live and kicking – expect that to change by the start of next month
Firstly, a little about me - my name is William Barr, I’m resident in Northern Ireland, have a keen interest in 3D modelling and am currently using 3Ds Max 5. I have modded games in the past - the likes of Unreal and Ghost Recon - but this admittedly is the first time ‘big project’ I have planned.
The mod that we will eventually develop will not simply be another Counter Strike - Counter Terrorist vs Terrorist clone – as is now implied by using the term tactical shooter in this day and age. Instead Reinstatement (working title) aims to deliver both a fast passed and violently realistic… erm, counter terrorism experience – ahem. Think Rainbow Six – but faster.
Missions will be based on real world locations with a variety of campaign modes – each Militery Force will undertake a different campaign – with different missions and advisories.
At the start of the game your create your character – customising their appearance and attributes (sort of in a RPG style, also I’d like to investigate the player being able to add their own appearance to characters), once your assigned a mission you will command a four man ‘entry team,’ a second NPC entry team will act in a mission that you have a limited control over. You will be able to choose the other characters operating with you and assign them specific weapons, equipment and uniforms.
Once that’s finished the mission begins with an opening in-game cinematic (i.e. your operatives clambering slowly down the side of a building or jumping out of a chunnok helicopter on top of a building etc) at which point the camera switches to first person and you control your team from there, while the second team start their root.
You can control your operatives using onscreen commands by pressing the action key over an object will bring up a basic menu of what you can command your comrades to do, with a submenu for more advanced orders (i.e. ‘clear room’ then chose their entry ‘door open/ door breach/ door kick’ and finally if they area to throw any objects into the room ‘frag grenade/ stun grenade/ gas grenade/ smoke grenade’ etc. An example would read when a door is highlighted ‘clear> kick> stun’ and so on.
A closing cinematic signifies the successful or unsuccessful outcome of a mission – then it’s off to the next location.
The missions should be short, fast, violently realistic and full of activity from start to finish (i.e. no long periods of walking about doing noting – when the teams go in it’s a race to find hostages before the terrorists execute them). This will involve lots of voice acting as as soon as shooting starts things will get frantic.
Players after a slightly less realistic but more cinematic experience will have the option to listen to music in-game, once action picks up the music plays faster etc – but they can turn it off all together.
I’ve included with this post some stimulus material – namely a paramilitary terrorist model I have been working on (equipped with stereotypical balaclava & tactical assault vest – waiting to be boned!.. quit laughing – you know what I mean) – he’s not 100% finished just yet but enough is complete for you to get an idea of the photorealism we are trying to achieve.
IMAGES: Front View - Back View - Face - birdseye View
This mod will be very realistic, very violent, very enjoyable to play and very… erm… pretty…
I’m sure a few of you guys may knock it’s originally – but the main aim of this project is to create a game that’s enjoyable – regardless of genre.
So finally, finally – what do we want from you guys!
Well – we’re after a lead coder, a few other modellers/ skinners (for weapons, static meshes, characters etc), mappers, script writers (every mission needs a realistic background after all) and Valve’s HL2 SDK so I don’t ever have to touch XSI again.
So if you’re interested in contributing drop me an e-mail or reply here with a few examples of past projects… ‘Till we meet again – ta ta!
Oh – should have pointed out – at the moment we do not have a website live and kicking – expect that to change by the start of next month