CptStern
suckmonkey
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last time I posted that Roger Ebert had made a statement that games are not art which I agreed to, I spent the remainder of the thread arguing that he is correct that games are not art, not in their current incarnation and not by a long shot. Now comes this interview in the Official Playstation magazine with Hideo Kojima, creator of MGS that says the same thing ....and you guys thought I was crazy:
Excerpt from the February issue of Official Playstation Magazine:
OPM: Have you heard of [film critic] Roger Ebert's assessment that videogames can never be viewed as art? How do you feel about that?
Hideo Kojima: I don't think they're art either, videogames. The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, then it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play the game should enjoy the service provided by that videogame. It's something of service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art.
For example, look at a concept car. You don't have to be able to drive a car, but if it's called a car and it has artistic elements in the visuals, then it's art. But an actual car, like a videogame, is interactive, so it's something used by people, so it's like a car where you have to drive it. There are 100 people driving a car; they have 100 ways of driving it and using it. It could be families driving the car. It could be a couple driving a car. The owner of the car could be driving along the coastline, or they could go up into the mountains, so this car has to be able to be driven by all 100 of these people, so in that sense it's totally not art.
OPM: By that same token, if you had a Picasso on the wall, you may totally enjoy his work. I imagine you would if you had one hanging up. But I may hate Picasso; I may prefer the Bauhaus movement. So if we have different opinions, maybe we're not physically "using" it for anything specific; we're still using our minds to evaluate it, just like the performance of a car or a videogame. That's not going to stop art from being art, but videogames can still be artistic.
HK: Let me say this in a different way, so I can better explain the nuance in what I'm trying to say. That building there [points to one of the adjacent Roppongi Hills towers] has an art museum called Mori Museum, but any museum will do. Art is the stuff you find in the museum, whether it be a painting or statue. What I'm doing, what videogame creators are doing, is running the museum--how do we light up things, where do we place things, how do we sell tickets? It's basically running the museum for those who come to the museum to look at the art. For better or worse, what I do, Hideo Kojima, myself, is run the museum and also create the art that's displayed in the museum.
OPM: So do you think the user's involvement in affecting the outcome of a game affects a game's artistic credibility, because it's left to the user to "finish" the painting?
HK: Not necessarily. Online games maybe, because what you're doing is basically providing them the arena, the play tools, and leaving everything up to the player, so for online games, maybe yes. What I do with my videogames, and specifically Metal Gear Solid, is provide a canvas and paint and the paintbrushes to everyone who buys the game. Obviously, some people can draw well or paint well while some people cannot. I basically provide them with the tools and make sure these people are satisfied with their painting. They're like, "Man, I'm a marvelous artist. I can paint! I can draw!" I make sure they get the satisfaction when they play my games, that they're able to draw something that they're satisfied with at the end.
OPM: Games like Shadow of the Colossus and Ico are the game most often referred to as art in videogame form, due to their distinct visual quality. Many people point to those games as art. Do you think there are exceptions, such as these games, where you could look at them and say, "OK, those are art"? Or do you think all games fall under a blanket assessment?
HK: I think they're good games, but I think they're just another game. In [Shadow of the Colossus], you ride a horse. It's a horse; it looks like a horse. But in art, I can paint this cup [lifts up his coffee cup] and call the painting Horse. That's art. The music and the graphics used in a game--they have artistic elements, I agree. But everything else is very intuitive. It's easy to play in the sense that the horse looks like a horse and you obviously know that you have to ride the horse, so what I think it does is provide a service.
Maybe let's say there's a game out there where there's a boss that you cannot defeat. It's made that way. Normallly, when you beat the boss in a game, there's a sense of satisfaction and accomplishment, but if you can't beat the boss at all, if what you're left with is a sense of loss, then maybe that could be defined as art. You know Taro Okamoto--he's dead but a very famous Japanese artist. I don't know the official English translation of it, but one of his pieces is called The Refusing Chair. It's something that sort of looks like a chair, but it's got bumps on it, so you can't sit on it, but if you do, it's going to hurt your butt. With videogames you have to make sure you can sit on the chair. That's why you want to think about art and videogames. I think the lousiest videogames can be considered art. Because bad games with no fun aren't really games, by definition.
OPM: Speaking of Mori Museum, there's an exhibit going on there right now on Hiroshi Sugimoto. One of the placecards on a photograph of a mathematically inspired sculpture has a quote of Sugimoto's that says, "Art resides even in things with no artistic intentions." So it's reasonable to suggest that a game has just as much opportunity to be art as an apple on a plate.
HK: You know, with videogames becoming something that anyone can play at any time because they've become so popular and mainstream in our lives, I think contemporary artists out there could use videogames and create art--like The Refusing Chair, the unplayable videogame. It's there, it looks playable, but you just can't control it.
now DONT confuse technical proficiency with Art ..they are not the same thing
Excerpt from the February issue of Official Playstation Magazine:
OPM: Have you heard of [film critic] Roger Ebert's assessment that videogames can never be viewed as art? How do you feel about that?
Hideo Kojima: I don't think they're art either, videogames. The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, then it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play the game should enjoy the service provided by that videogame. It's something of service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art.
For example, look at a concept car. You don't have to be able to drive a car, but if it's called a car and it has artistic elements in the visuals, then it's art. But an actual car, like a videogame, is interactive, so it's something used by people, so it's like a car where you have to drive it. There are 100 people driving a car; they have 100 ways of driving it and using it. It could be families driving the car. It could be a couple driving a car. The owner of the car could be driving along the coastline, or they could go up into the mountains, so this car has to be able to be driven by all 100 of these people, so in that sense it's totally not art.
OPM: By that same token, if you had a Picasso on the wall, you may totally enjoy his work. I imagine you would if you had one hanging up. But I may hate Picasso; I may prefer the Bauhaus movement. So if we have different opinions, maybe we're not physically "using" it for anything specific; we're still using our minds to evaluate it, just like the performance of a car or a videogame. That's not going to stop art from being art, but videogames can still be artistic.
HK: Let me say this in a different way, so I can better explain the nuance in what I'm trying to say. That building there [points to one of the adjacent Roppongi Hills towers] has an art museum called Mori Museum, but any museum will do. Art is the stuff you find in the museum, whether it be a painting or statue. What I'm doing, what videogame creators are doing, is running the museum--how do we light up things, where do we place things, how do we sell tickets? It's basically running the museum for those who come to the museum to look at the art. For better or worse, what I do, Hideo Kojima, myself, is run the museum and also create the art that's displayed in the museum.
OPM: So do you think the user's involvement in affecting the outcome of a game affects a game's artistic credibility, because it's left to the user to "finish" the painting?
HK: Not necessarily. Online games maybe, because what you're doing is basically providing them the arena, the play tools, and leaving everything up to the player, so for online games, maybe yes. What I do with my videogames, and specifically Metal Gear Solid, is provide a canvas and paint and the paintbrushes to everyone who buys the game. Obviously, some people can draw well or paint well while some people cannot. I basically provide them with the tools and make sure these people are satisfied with their painting. They're like, "Man, I'm a marvelous artist. I can paint! I can draw!" I make sure they get the satisfaction when they play my games, that they're able to draw something that they're satisfied with at the end.
OPM: Games like Shadow of the Colossus and Ico are the game most often referred to as art in videogame form, due to their distinct visual quality. Many people point to those games as art. Do you think there are exceptions, such as these games, where you could look at them and say, "OK, those are art"? Or do you think all games fall under a blanket assessment?
HK: I think they're good games, but I think they're just another game. In [Shadow of the Colossus], you ride a horse. It's a horse; it looks like a horse. But in art, I can paint this cup [lifts up his coffee cup] and call the painting Horse. That's art. The music and the graphics used in a game--they have artistic elements, I agree. But everything else is very intuitive. It's easy to play in the sense that the horse looks like a horse and you obviously know that you have to ride the horse, so what I think it does is provide a service.
Maybe let's say there's a game out there where there's a boss that you cannot defeat. It's made that way. Normallly, when you beat the boss in a game, there's a sense of satisfaction and accomplishment, but if you can't beat the boss at all, if what you're left with is a sense of loss, then maybe that could be defined as art. You know Taro Okamoto--he's dead but a very famous Japanese artist. I don't know the official English translation of it, but one of his pieces is called The Refusing Chair. It's something that sort of looks like a chair, but it's got bumps on it, so you can't sit on it, but if you do, it's going to hurt your butt. With videogames you have to make sure you can sit on the chair. That's why you want to think about art and videogames. I think the lousiest videogames can be considered art. Because bad games with no fun aren't really games, by definition.
OPM: Speaking of Mori Museum, there's an exhibit going on there right now on Hiroshi Sugimoto. One of the placecards on a photograph of a mathematically inspired sculpture has a quote of Sugimoto's that says, "Art resides even in things with no artistic intentions." So it's reasonable to suggest that a game has just as much opportunity to be art as an apple on a plate.
HK: You know, with videogames becoming something that anyone can play at any time because they've become so popular and mainstream in our lives, I think contemporary artists out there could use videogames and create art--like The Refusing Chair, the unplayable videogame. It's there, it looks playable, but you just can't control it.
now DONT confuse technical proficiency with Art ..they are not the same thing