lemonfridge
Newbie
- Joined
- Nov 4, 2004
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(i posted this in reply to another thread, but just wanted to hear what other people think)
I dont really get whats wrong with the hitboxes? they move infront of the player in the direction that they are running. so if you want to hit them you have to aim infront of them...right? well if someone is running and u wanted to hit them in real life you wouldnt aim AT them, you would aim infront of them (because the bullets have to travel to their target).
Because HL2/CSS doesnt use modeled bullets that have to travel thru the air, it relies on the crosshairs being in the correct place in relation to the hitboxes.
Kinda hard to explain, but it makes sense.
I dont really get whats wrong with the hitboxes? they move infront of the player in the direction that they are running. so if you want to hit them you have to aim infront of them...right? well if someone is running and u wanted to hit them in real life you wouldnt aim AT them, you would aim infront of them (because the bullets have to travel to their target).
Because HL2/CSS doesnt use modeled bullets that have to travel thru the air, it relies on the crosshairs being in the correct place in relation to the hitboxes.
Kinda hard to explain, but it makes sense.