HL:S MultiplayeR?

oldfaq

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hey,
well last night I did some thinking, lol! I was bored... ok, and I thought this, since HL:S is a so called total "overhaul" then that must mean they are pulling Multiplayer with it, I wonder if this could be so?
oldfaq
 
HL:Source isn't an overhaul atall

Probably mixed up from reading the modification in same section with Overhaul in the title :)

I assume MP will be incorporated with HL:S at the start, will be the same as the original though so
 
jheaddon said:
I assume MP will be incorporated with HL:S at the start, will be the same as the original though so

It won't be, like I said, MP will be added later.
 
Just out of curiosity where did you read that HL:S MP is being added later, for my own personal reference. :thumbs:
 
I can vouch for the legitimacy of that statement. Valve said it awhile ago in a interview.. I'll try to find it.
 
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I hate to be a spoiler but I think that HLDM is not going to happen.

Valve had said many things would not be there at launch and most of them turned up to be dropped after all. I'm suspecting the same for HL1DM. If they were going to implement it, why not right away. If they can port the SP portion of the game, then a few MP maps recompiled should be no big deal. Therefore I think we're out of luck.
 
so no HL2 themed MP, and no HL:Source MP at launch? hmm..i wonder what Valve apoligists will say to combat those who will now be upset about no HL:Source MP.
 
Dr. Freeman said:
so no HL2 themed MP, and no HL:Source MP at launch? hmm..i wonder what Valve apoligists will say to combat those who will now be upset about no HL:Source MP.
Who the hell cares? Seriously, DM is pretty much dead, and it has been for a long time.. Why port/make something that hardly anyone is going to play, especially when you also are giving them the #1 most popular online action game. Explain the logic in that?

I'd rather get HL2 and HL: Source sooner, than wait for them to have made a gameplay mode that I can't stand playing for longer than 20 minutes before the repetitiveness starts gnawing away at my brain.
 
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UndeadScottsman said:
Who the hell cares? Seriously, DM is pretty much dead, and it has been for a long time.. Why port/make something that hardly anyone is going to play, especially when you also are giving them the #1 most popular online action game. Explain the logic in that?

I'd rather get HL2 and HL: Source sooner, than wait for them to have made a gameplay mode that I can't stand playing for longer than 20 minutes before the repetitiveness starts gnawing away at my brain.

Sincerely,
Jeremy Dunn

look, i know the popularity of DM isn't what it once was but that doesn't mean developers should just totally shy away from it.
i don't know if u have been paying attention to the General HL2 Discussion forum recently but i can tell u there have been quite a few threads on the dissappintment of a HL2 themed MP (DM or otherwise).

there is still an audience dying for DM with physics.. just because it does not have the popularity of CS, does not mean it has no audience.
 
Dr. Freeman said:
look, i know the popularity of DM isn't what it once was but that doesn't mean developers should just totally shy away from it.
i don't know if u have been paying attention to the General HL2 Discussion forum recently but i can tell u there have been quite a few threads on the dissappintment of a HL2 themed MP (DM or otherwise).

there is still an audience dying for DM with physics.. just because it does not have the popularity of CS, does not mean it has no audience.

Never said it meant that. The audiance has to be big enough for Valve to justify expending the time and money to make it. Are there people still playing HL DM? Sure. But there's still people playing Doom DM (The original Doom, not Doom 3)... The number is just rather small in both cases; especially when compared to Counterstrike. So, instead of putting the energy into making a new version of a game mode peole rarely play now-a-days, they put that energy into making CS: Source, which a whole lot more people are interested in.

Also, DM with Physics would either have to have a low number of people, or it would be laggy as hell. There's a reason the multiplayer physics in Source are different than the SP physics. And as for adding DM later... Personally, I would like to see Valve come up with something new, rather than rehash an ELEVEN year old game design. :D
 
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some people really enjoy the fast pace shooting and
killing compared to the slow and boringness compared
to DM, DM is the alltime great, and will never be replaced,
I would've never pruchased HL2 if I didn't think a DM would
be released for it, that's the most fun, and me and my daad always
play DM, so you can't say it's dying down, people don't play
it like they use to, there's still enough in some servers to make
it extrememly fun, and btw, how hard would DM be on a new
enigne? compared ot what they are doing with CS:S?
oldfaq
 
UndeadScottsman said:
Never said it meant that. The audiance has to be big enough for Valve to justify expending the time and money to make it. Are there people still playing HL DM? Sure. But there's still people playing Doom DM (The original Doom, not Doom 3)... The number is just rather small in both cases; especially when compared to Counterstrike.

well to be fair about things, CS is the most popular MP out there today even tho it is 6 years old and counting.. by comparing the numbers of CS to DM its not even fair.. and thats where we should agree to disagree because u bringing up the CS arguement won't be fair and the pple wanting DM will not be listened to just because the audience isn't there.. or so pple think.
 
I am assuming there is a deathmatch variable and as long as there is there will be multiplayer but It's probably not going to work very good.
 
oldfaq said:
some people really enjoy the fast pace shooting and killing compared to the slow and boringness compared
to DM, DM is the alltime great, and will never be replaced,
I would've never pruchased HL2 if I didn't think a DM would
be released for it, that's the most fun, and me and my daad always play DM, so you can't say it's dying down, people don't play it like they use to, there's still enough in some servers to make it extrememly fun, and btw, how hard would DM be on a new
enigne? compared ot what they are doing with CS:S? oldfaq
Like I said before: There are still people playing Doom 2 DM (Probably just as many as there are playing Half-Life DM). It doesn't mean that Doom 2 DM isn't dead to the mainstream, though, because it IS. Same with Half-Life DM. Just because you, your dad and your pet dog enjoy playing it still, doesn't give Valve ANY incentive to make a DM mode. If there was several thousands of active DM players, then I could see it as reason to. There isn't, however.. There's more people playing "The Specialists" for crying out loud.. Not to mention Team Fotress Classic, Natural Selection, Day of Defeat, and 3 different flavors of Counterstrike.

And as for porting HL: DM to source, it's a bit more complex than you might think, since trying to get the game's timing and feel to work on the brand new netcode isn't exactly as simple as getting the SP to work on the new engine. HL2: DM is a whole different can of beans on top of that, what with physics being a pain to use in multiplayer (See CS: Sources hackneyed execution of physics.. Makes a good progienitor for a bumper cars game though :D)

Dr. Freeman said:
well to be fair about things, CS is the most popular MP out there today even tho it is 6 years old and counting.. by comparing the numbers of CS to DM its not even fair.. and thats where we should agree to disagree because u bringing up the CS arguement won't be fair and the pple wanting DM will not be listened to just because the audience isn't there.. or so pple think.

Actually, it's closer to five years old, since Half-Life had been out for awhile before we even saw the first version of CS. And how is compared CS to DM not fair? Valve had an opportunity to add multiplayer to Half-Life 2.. they could have made a new version of a gameplay mode that's barely played today (Seriously, look at the numbers on Steampowered.com), OR they could take that time and energy and make a new version of the MOST POPULAR ONLINE ACTION GAME. Now that they have CS: Source, which will be played by over 150 times as many people.

Take a second and stop looking at deathmatch as the game you look upon fondly. Take a look at it today, in today's market. It's painfully obvious why they chose not to bother with it and go with CS instead.
 
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It wouldn't be that difficult for them to port HL1DM. They already ported the SP maps, and if they can get CS to port for MP, then HL1DM would be just as easy to do. Easier, now that they have experience and know what adjustments are likely.

I'm holding out for someone else to do the DM. Obviously Valve is not doing a HL-themed MP game.
 
Our HL:Source mod will be working on updating HL : DM with all new content (and of course original replicas of models and maps).

Let me know if anyone is interested in helping out
 
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