HL2 Hands..

Kitfox

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Why did Valve not include a pair of hands on the steering whell int he buggy or on the hover boat. I think it would be over all better if they did... I don't know why but i love it when gordon puts on the HEV suit in HL2 and stretches out his arms like... woot it fits and i'm so stylish.. sort of way.
 
Because they only had 6 years to work on this game and they just plum ran out of time...
 
well... it kinda raises the feeling its u whos driving a vehicle.. I think that was the idea
 
No, Latin Jones. You suck. (Oh, and yes, there's a reason why)

They won't show Gordon's limbs, face or well.. anything apart from the weapon. YOU are Gordon Freeman. You're not playing him, YOU'RE HIM. This illusion is what VALVe have been creating with the HL series.
 
Alieni² said:
well... it kinda raises the feeling its u whos driving a vehicle.. I think that was the idea

but it's gordon then who'd holding all the guns right... maybe they should of made all the guns float in the air that way i would feel like i'm holding it...

Rather the feeling should be it's you who's in the HEV suit.
 
hmm actually.. in an any weapon do u see ur own hands??? I dont remember...
 
yeah pretty inconsistent from valve, you see him holding guns but not holding steering wheels ? it doesnt make any sense
 
Dead-Inside said:
No, Latin Jones. You suck. (Oh, and yes, there's a reason why)

They won't show Gordon's limbs, face or well.. anything apart from the weapon. YOU are Gordon Freeman. You're not playing him, YOU'RE HIM. This illusion is what VALVe have been creating with the HL series.
Which is kinda one step too far. After all you do see your hands when holding a gun, holding the steering wheel wouldn't crush the illusion for me at least.
 
Alieni² said:
hmm actually.. in an any weapon do u see ur own hands??? I dont remember...
Errr...... YES.

Grenades, pistol, (sub?) machine gun, biopod things, RPG.... loads of em!
 
i think it was for continuity with the no-hands-picking-up-objects thing, which
a) is for immersion, the "you are gordon" thing"
and b) it'd be tough to figure out a way to make hands grasp tons of objects in an almost infinte number of positions.
 
I would agree about the part with objects.. but i's not like it's would be hard to make him hold the wheel... and i think it would be awsome to see the hands do sharp turns and stuff.
 
SupaKoopa said:
i think it was for continuity with the no-hands-picking-up-objects thing, which
a) is for immersion, the "you are gordon" thing"
and b) it'd be tough to figure out a way to make hands grasp tons of objects in an almost infinte number of positions.
i don't think so, make 3/4 "default" object-grasping stances for the hands, then make the objects turn automatically to a predefined position when picked up (it does that already doesn't it ?), in order to have less different possibilities. in these conditions, matching up the hand and the object shouldnt be too hard to come up with ?
 
Alieni² said:
hmm actually.. in an any weapon do u see ur own hands??? I dont remember...
You see your hands in almost every frame when you have weapons.

Also, remember when you first get your HEV suit on? Your hands go up, and you see them.
 
but it would look really stupid if he held the wheel with one hand and the gun with the other. i think that was the main reason.
 
nope i thought he has a button in the car that fire for him... and also a button for turbo boost.
 
One day i saw my hands and i was like "OH WTF WHOSE HANDS ARE THESE!!!".
 
mayfer said:
but it would look really stupid if he held the wheel with one hand and the gun with the other. i think that was the main reason.
you never shoot when driving something. at least, not with the actual weapon you are holding, just a vehicle-mounted one.

really, one can safely assume it's something valve could have done but did not because of laziness/did not come up with the idea/time
 
in both the buggy and the airboat you can turn your head 360 degrees. If the hands were on the wheel and you turned around you would see the hand models floating in the air. Thats the reason theyre not there.
 
I looked down and didn't have any feet. It was most disconcerting :)
 
Spybreak said:
in both the buggy and the airboat you can turn your head 360 degrees. If the hands were on the wheel and you turned around you would see the hand models floating in the air. Thats the reason theyre not there.

Unless they would do it proparly so that didn't happen.
 
Yeah, got to agree that I would have liked to see my own body, or atleast my hands when picking stuff up. To be honest I never noticed it while driving, only when I was able to move stuff with the power of my mind and float it about 2 feet in front of me.
 
the problem is that you can look around almost 360 in the vehicles. It would be really wierd to have your hands on the steering wheel while looking backwards. And then what would happen if you looked down to roughly where your shoulders should be, you'd see your arms suddenly stop and freak out.
 
Dan said:
the problem is that you can look around almost 360 in the vehicles. It would be really wierd to have your hands on the steering wheel while looking backwards. And then what would happen if you looked down to roughly where your shoulders should be, you'd see your arms suddenly stop and freak out.

Yes because you can see your arms while your looking behind you right. Being able to turn arund 360 in the veichals doesn't make any sense in the first place. But why turned around you don't see your hands on the wheel so u can assume there not there. and if you look down you'd just see your arms.. wow... so?
 
Try imagining the hands being on there.. Sorry, but IMO it wouldn't look right!

With the weapons you just see your hands. But being on the steering wheel you would see you arms... Eughh, wouldn't look right.
 
so when gordon stretches out his hands when he puts on the hev suit in hl2 doesn't look right to you? You can clearly see his arms then.
 
here try this experiment. Hold your arms forward like they're on a steering wheel. Now look down. Unless your neck is very inflexible you should see your arms come up to your shoulders and join your torso which connects to the waist and legs etc. Now explain how this would look in HL2. Because as we all know you have no legs or torso. So your arms would come towards you and then... what do they connect to? This isn't a problem with the guns because your arms are moving with you as you look around so you can never see your shoulders.
 
Kitfox said:
so when gordon stretches out his hands when he puts on the hev suit in hl2 doesn't look right to you? You can clearly see his arms then.
Hardly! The most you see are his wrists!
 
I'm pretty sure that they had arms on a steering wheels back in the game Virtua Racing on the Sega 32X. It's not THAT difficult.
 
HyperactiveYouth said:
I'm pretty sure that they had arms on a steering wheels back in the game Virtua Racing on the Sega 32X. It's not THAT difficult.

Maybe the coding was way out of Valve's league.:dozey:
 
Just because you're Gordon Freeman doesn't mean you should have no ARMS PICKING UP THINGS. What are you, Professor Xavier or something?
Cause you drive with your mind too.. IF you see hands driving on the wheel, it doesn't ruin the illusion that you are Gordon Freeman. Same thing with picking up stuff. Seriously, the Strider uses its limbs to move

Besides, everyone KNOWS what Gordon Freeman looks like. We've seen him in HL1 and on artwork in HL2. Gordon Freeman doesn't suddenly turn black or fat when you play him.
 
Dead-Inside said:
No, Latin Jones. You suck. (Oh, and yes, there's a reason why)

They won't show Gordon's limbs, face or well.. anything apart from the weapon. YOU are Gordon Freeman. You're not playing him, YOU'RE HIM. This illusion is what VALVe have been creating with the HL series.

Sadly, that's bullshit.

You can see Gordon's hands when he's holding a gun or when he gets into his suit. And if you ARE Gordon Freeman, as you say, then why would that make you the invisible man? Even if you are someone, you'll still need limbs.

Most likely you can't see any hands when driving because you'd notice that the hands aren't connected to a body. It would look too trippy.
 
Maybe simulate the hentai where the guy has an invisible penis?
 
We discussed this to death, e-mailing Valve non stop during E3 2004 and after. The reason the didn't include it is because they could not implement it correctly. They wanted to allow you 360 degree vision on your vehicles, and by putting arms in, they tought that there would be issued where you could see the ends of your arms etc.

If Valve says it cannot be correctly implemented and cannot be to their liking, it's best to just agree with them. They're the ones who make the game.

Plus, there would be a whole different batch of whiny kiddies who would complain until the end of time how you can see the ends of your arms when you drive a vehicle and they'd hate Valve for it..
 
I can live without seeing Gordon's hands when I pick things up... probably because Valve and I still have Trespasser flashbacks. *shudders* Keep it up Mr. Telekinetic, I don't want to see your AK getting caught on the damn doorframe.

Same goes for the buggy- and I think people are right about the "trippy" limb connections. Regardless of what people say, I think seeing my hands on the wheel but a gun moving of its own accord (with no apparent human intervention) would be just as off putting as a ghost-driven vehicle.

If Valve add perfect hand-visibility in the next game, I'd like to see idle animations, and little touches like letting go of the steering wheel when you fall out of the damn thing...
 
You'd also have to have Gordon dynamically hold everything and operate every lever and device. Oh, and you'd have to turn down the physics model on the Airboat. And simulate using ladders while firing and turning round. And deal with opening doors while a weapon is held.
 
subtlesnake said:
You'd also have to have Gordon dynamically hold everything and operate every lever and device. Oh, and you'd have to turn down the physics model on the Airboat. And simulate using ladders while firing and turning round. And deal with opening doors while a weapon is held.

These things will probably be implemented some day, in some game. I hope. It's going to require really zany coding.
 
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