HL2 Mod *Conflict: Middle East* needs you!

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snowguy_2006

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Hey,
I'm one of the two leaders from the new HL2 mod Conflict: Middle East. This is a mod based in and around iraq at the present time. It's mission and multiplayer based. We plan on importing vehicles for the players to drive themselves. There will be objective based missions in the desert, city streets, and city buildings. We have two modelers right now, with two models done.
We need:
-More modelers
-skinners
-programmers
-mappers
-an animator or two

If your interested in joining a Mod based on present day combat in Iraq, then post here, and contact me. You can find me at [email protected] (email or MSN) and at jdthom123 for AIM. You will need to show me some work or examples ofcourse. Any mappers can just show me some stuff from an old game seeing as how this one isn't out yet. I'm looking for anyone who's talented in what they do, or who can be of some help. If your not great at modeling, we could still use you to model small static objects and whatnot.
Thanks!
Snow
 
I really don't want to sound mena or anyhting, so please don't take it that way.


Your mod sound sa lot like the retail game, Conflict: Desert Storm, also set in modern day iraq....
 
Desert storm is a third person team based game. With a total different point of veiw on the iraqi conflict. This mod features land vehicles (possibly air) that the players can actully use. This is a feature that isn't aviable in Desert Storm. Thats also special mission stuff, you take control of the american Delta Force, or the British equivilant. The lavels arn't even expected to be the same. With this engine, the over all game play, looks, and speed will be improved. So this game will not resemble that at all. The scenario is just barely comparable, where your fighting enemy forces in Iraq. One last note, this mod is in and *around* Iraq.

Thanks!
snow

ps: If you want to join, you know where to contact me
 
sounds good, though with your subject material, i might chnage your name a bit..... or jsut loose the "conflict" part> Since the nbame and the setting between your mod and the retail game are similar, you wouldn't want people to confuse the two.
 
I'll think about that. how about Operation:Middle East.
 
I like you idea...if you just did it like co-op or something. That would totaly rock, to go arond wacking evil guys with your freinds :)
 
One of the plans is to have Co-op multiplayer. That'd be the featured MP, next to DM.
 
hmmmm, i never understood why people made such a big deal about having vehicles in your multiplayer games. They never actually work in online games unless u are wanting something like planetside. Also no offense but one of the major points u made on your mod is that it will have vehicles. But I could script the physics for a vehicle and add it to the map (not model it) in less than 3minutes. Its not really much point saying that u will have vehicles in your mods basiclly because every mod that uses hl2 can have vehicles. Its the same with cs2. I bet u any money the game will not have vehicles. Vehielces will be there for mappers to imploment by them selfs. My point is that most of the time multiplayer games with vehicles unless they are large scale never work. Just think what actual multiplayer games have vehicles in that actually work well and are not planetside style games. I hope this might have helped u in your progress. Sorry if I come on a bit strong, I am sorry.
 
Battlefield 1942 and Halo for PC (also for xbox). Those both have great multiplayer vehicle use. I'd bet money that this mod *will* have vehicles. Multiplayer wasn't the basis for vehicles though, we want single player missions to have sucsessful vehicle navigation.
-thanks for the opinion though
-snow
 
Since people arn't applying to join the mod here, does anyone know where I can find people to recruit?
thanks!
Snow
 
thanks, i'll check that out....
yeah, i heard that Conflict:Desert Storm sucked pretty bad from some people... so hopefuly this will be a positive alternative
thans
snow
 
Okay, now its my turn.

Ive got some questions for you.

Im not really into realistic combat mods, but tell me, what does this mod special? From what i hear now, the mod is just "one of those modern tactical mods".

I dont know with you guys but dont you get kinda sick playing and hearing the same mods over and over again, we already played a WW2 mod, a modern tactical mod and so on. If you really want to make one, make it with a special feature so it really stands out from the rest.

Vehicles isnt a special feature.

What do you do for the mod?

Cheers,
 
Why base a mod on something real that make people suffering in real life, while you just run around in the game screamin "DIE YOU MOTHER F*KER!"... Thats a kinda bad idea if you ask me. Rather base a mod on something unreal, fantasy or something...
 
Medal of honor (all three), Conflict: Desert Storm, Battlefield 1942, Vietcong, and many others.... those are all games based on true events. We don't take true deaths lightly. What your saying, is why would you have any game that could be real, where people die? Its just reality that people are going to make these games.
thanks
snow
 
For Magestic-
This mod isn't completly different from every mod. But it should have it difference from any modern cobat style game. For one, the use of the engine will allow use to take advantage for makeing great maps. One plan already is to have a sand storm fight. Where sand particles are flying in your face and visibility can become very low. Also, i do belive vehicles can make this mod special (i know you said they don't). I say this becuse the vehicles are used in this game, like they have been in no other game than Halo. I'm talking about the single player side of things. You'll get to drive yourself around the map to your own content, rather than having a bot drive you around. Also, I've never seen a game or mod that lets you fly a blackhawk in a single player mission. One other feature will be random enemy genteration (REG). REG will alow us to randomly put an enemy somewhere on the map, where you didn't see him(or her) before when you played. Say your driving on a desert road, we could have a team of Iraqis suddenly pop over a dune and start shooting at you. This makes it so that you can't memorize the game. Remember, you can't memorize combat in real life, so why should you be able to now??
thanks!
snow
 
hmmm, tbh m8. I don't think u know what your talking about. U don't need res to do that. You can do it very simply. with about 3 entities (not including npc spawns) also both your examples of games with vehicles are what i said before, battle feeld is large scale like planetside. just not as big. Also halo is only good with vehicles because the vehicles are very easy to move and can be used in small areas and also u have a disadvantage when in a vehicle in halo. Any good halo player never gets in vehicles unless they need to get from a 2 b faster. I think u need to think about something that will make your game special. Because everything u have said seems a bit dry. You are taking other ideas and trying to work on them but the ideas never worked in the start. A good example of a game that adds something special is rtcw. As you are fighting nazis in world war 2 the bring a gothic style and also futuristic weapons. Its like the mod I am working for (look in signiture) when u read the info it seems like any other mod, team based etc... but they are special things that make are mod what it is and not just your standard shot somone and maybe get in a vehicle. The game its self balances its self depending how well each team are doing. They are also 3 teams (not just your standard teams vs each other the whole game is kinda complex) I would tell u more but i just can't. Everying in are mod is a secret atm and only people wanting to join or are part of the team get the full 7 page design document. Infact I think its more now because cerbrus brought out a new version of it. Atm it seems like u and a m8 or maybe even just your self have just thought of an idea and not really thought about exactly what u want to do. Seems kinda unproffesional to me. Thats just my thoughts at the start though. I really don't know what u are actually doing. Also you have no people running to want to join your mod because u have not thought it through. Unless u havn't told us some stuff? Anyway ye good luck in getting a team I hope I pointed out some things that might help u.

Ow ye and if your looking to make nice looking maps use ut2k3 engine. Mind u saying that hl2 engine does have some handy things in it.
 
Hey
Thanks for the tips ItcI. Its seems to me that your a hard critic. For one: I do know what i'm talking about, but thank you for the concern. About the vehicles: theres this huge thing called *the desert* you see, the desert is known to be a very large peice of land. Not just large, but absolutly huge. I'm sure the player will ahve no trouble navigating there. Also, the players *will* indeed need to get from "a 2 b" :). They will also need to navigate through cities, which in other games (say GTA3) people have not had trouble doing.
This mod is about *REALISM*, thats where everything is basicly like it really happened. We're not looking for some high-flying-fantasy-beyond-earth mod here. We're looking to depict the true story, while taking *very large* advantage of HL2's engine.
Also again, this *is not* team based. This is single player. Its not stealth, its not the rainbow six type of tactical work. What it is, is true depiction of a soldier in combat in Iraq. Whats special about Medal of Honor, or BF1942, or Veitcong?? REALISM. Nothing more or less. Those games take advantage of their engines, and they depict what happened more or less. If your looking for every mod to be some fanasy story, then your one sad human being. Sry to bust your bubble, but go look for what you want somewhere else besides my mod. :cheese:
:cheers:
later
snow
 
Oh yeah, I forgot one detail of our mod....
Randomization. This isn't a huge deal, but adds to realism. We're making it so that your jeep or blackhawk or whatever your i can break down. It could be shot down, or it could just fail on you (alot of blackhawks have failed on the soldier over in Iraq). Also, this can happen to your gun. It can lock up and put you in a tight spot. This doesn't happen all the time but is realism again. Also, there are no health packs, you can only heal if you find a health tent, and even then, it won't be a quick process, and you won't be able to function the way you normaly should be able to.
One last feature is that body parts can be harmed seperatly (this may not be the first feature implicated). This could make you limp, or shoot one armed (which may mean you can only use your pistol). If your shot in the head, your definintly not going home to america either :dozey: .
Thats all I have for you right now. Strait out realism. Cheers to all who like realism!
thanks
snow
 
so basiclly u are taking all the anoying parts about warfare and adding them into a super realistic game that thinks it will have very large open city areas but u don't really understand how the halflife2 engine works in large open areas. great. keep it up :D

ow one more thing u say people that only like fantasy are sad, but if u don't notice most people who like these things are open minded and like mind stimulation. They like to experiance new things. Thats not exactly sad is it. Its like totally the opersit.
 
yo,
are you saying that warfare is annoying? thats about the worst thing i've ever heard. Those "annoying" things really happen douce, people have to go through that crap. I wouldn't take it so lightly. Also, i said "If your *just* in fantasy. I like fantasy myself, but i need the nessecary amount of realism to.
Also, about the engine. The engine can be pushed and pulled. You can also map out terrian certin ways to make it apeer your in a large area. Trust me, I know what i'm doing, which is why i'm leading this mod. Back of dude, I don't care about your opinions.

---------------------
Now that i'm done with that guy. I"m still looking for people to recruit. I've found one more modeler/mapper so far. And i have alot more positions to fill! Thanks
PS: Still in great need of a Webmaster
 
You know what would be very cool? a very UNrealistic modern tactic mod!

Like the RPG shoots alot faster, things flying around and so... darn... that would be cool :)
 
Originally posted by Majestic XII
You know what would be very cool? a very UNrealistic modern tactic mod!

Like the RPG shoots alot faster, things flying around and so... darn... that would be cool :)

I would definatly listen to this guy. just making a modern day realistic game will not work, there is a game called american army operations and I think the american army used it to practice or something stupid like that. Thats not as realistic as u can get but its already been done and quiet a bit of people play it. Why not think or something along the lies of what majestic just said or somthing like rtcw. I mean not many people actually know whats happening in iraq. They only know through reporters. So why not make up your own storys like iraq have nuculer weapons and on some missions u have to stop them or they where secretly making all these weird futuristic weapons that u can get your hands on. Or even the other way around. U play the story of a solider and the solider finds out about all the brutal rapeing that the american army do (mind u that is true LOL)
 
Originally posted by snowguy_2006
Hey
Thanks for the tips ItcI. Its seems to me that your a hard critic. For one: I do know what i'm talking about, but thank you for the concern. About the vehicles: theres this huge thing called *the desert* you see, the desert is known to be a very large peice of land. Not just large, but absolutly huge. I'm sure the player will ahve no trouble navigating there. Also, the players *will* indeed need to get from "a 2 b" :). They will also need to navigate through cities, which in other games (say GTA3) people have not had trouble doing.
This mod is about *REALISM*, thats where everything is basicly like it really happened. We're not looking for some high-flying-fantasy-beyond-earth mod here. We're looking to depict the true story, while taking *very large* advantage of HL2's engine.
Also again, this *is not* team based. This is single player. Its not stealth, its not the rainbow six type of tactical work. What it is, is true depiction of a soldier in combat in Iraq. Whats special about Medal of Honor, or BF1942, or Veitcong?? REALISM. Nothing more or less. Those games take advantage of their engines, and they depict what happened more or less. If your looking for every mod to be some fanasy story, then your one sad human being. Sry to bust your bubble, but go look for what you want somewhere else besides my mod. :cheese:
:cheers:
later
snow

Realism? No offence, but you have no idea what it is in games.

IchI is right in some sense about AA: "Thats not as realistic as u can get"
I have to not agree on what else he said though about it being done before, because it hasn't and also about it not being able to work, but again not many people truly know the definition of 'realism in games.' That's probably just my biased opinion though...

Pendragon: I'm a Canadian and have downloaded/played AA for free...
 
ye thats a thing, if anything CO:IN will be tyhe best realism game out there because I think argyll has what it takes and he has people with experiance. But me my self think that realism games will never really pick off again. Unless its a whole new experiance but that will be hard to do with super realistic games. It would work in a game like planetside where its basiclly a war. It if was super realistc then I could see it been fun. But atm not many games have anything to show for realism. They are so many mods under contruction that try to make super realistic games and fail. Its very hard to make a super realistic game and then one of the main reasons I think CO:IN will do it is because they people with army and combat experiance who have done it first hand. This gives them way more of an advantage than anyone else. I my self like to experiance new things and love been drawn into a world that u do not know about. You can discover and experiance things u have never experianced before atm. All realistic games are the same old crap with a bit that other game hasn't got but its still the same old game. Nothing new to experiance really.
 
There is a blurred line that people cannot figure out or realize what a 'realistic' game is.

I don't think there should be any preceeding adjective describing the degree of realism (i.e. super, ultra, etc.) in a game. It is either realistic, partially realistic, or not at all.

There should be standards for realism in games that need to be sorted out. I think I will write a report about this and hopefully clear up some issues if people wish to follow and believe in my thesis.

Expect to see one in a few weeks or so ;)
 
Maybe they won't cover it as well as us. Mods compete, they don't go "oh, well, they're doing that, so we'd better not" Two mods can do the same thing, becuase one may end up sucseeding and the other not (i'm not saying ours will, and someone elses won't)
snow
 
just a couple comments from me.

First of all, most of the best games of all time took classical concepts and applied and executed them in a new way or in a more refined way. The content of a game does not define what kind of game it is. For instace, a few changes in the limitation of movement and accuracy of firing seperate America's Army and Counter-strike in to basically two COMPLETELY DIFFERENT groups of gameplay/people (ie real army reserve members vs bitching children, sorry had to say that :p).

Also, just reading a few messages in these boards people really like to criticize ideas without really offering any real solutions to the problems they see. Whether you claim to be criticizing or not, perhaps it would be better to be giving ideas instead of shooting them down. I for one could imagine a new kind of realistic combat modification like this becoming even more successful simply by adding more sand effects, refining the movement of vehicles, controlling team-play mechanics more tightly and putting a higher emphasis on death. I know I would play that game instead of Desert Combat.

Anyways, just a few things I would like to point out. (Also, in response to the operation CO-IN comment, this mod is going to have a sexier site).

*Dons flame-retardent suit just in case
 
haha, true that!
Finaly a post without so much critisizm! Everyone meet our webmaster! (ps, he's right, our site will be sexxier :cheers: )
snow
 
sorry about this double post but I just had to add one more comment.

If you really want realism in your game, then you would have someone come over to your house with an AK-47 and shoot you in the legs, rape your mother/wife in front of your face and then kill your whole family. Thats realism.

The realism that you aim for in games is to create a more tactically immersive experience for the player who wants to think more and be able to get into a game with more depth than your standard eye-hand coordination based shooter.

Thats it, sorry for the double post again.
 
Originally posted by PinFX
sorry about this double post but I just had to add one more comment.

If you really want realism in your game, then you would have someone come over to your house with an AK-47 and shoot you in the legs, rape your mother/wife in front of your face and then kill your whole family. Thats realism.

The realism that you aim for in games is to create a more tactically immersive experience for the player who wants to think more and be able to get into a game with more depth than your standard eye-hand coordination based shooter.

Thats it, sorry for the double post again.

The first example you gave is what War is like. You cannot replicate that in a game. That is why I set out to define what 'realism' is in games. What you mentioned in your second comment... and more as well.

Also, I have a habit of starting a new web page as soon as I finish my last one... so the one you see now isn't what we're sticking with ;) We do have something more sexy in the works :D
 
lol, argy, honestly, i think your site is very sexy! :cheers:
 
Like it or not folks, the realistic genre is here to stay. I personally would love to play and make realistic games forever, however, I have much more important things to attend to like masturbation. I'm glad we have this crop of realistic games coming out. It kinda makes you want to dance with womens underwear on, no?
 
Originally posted by Stitch
Like it or not folks, the realistic genre is here to stay. I personally would love to play and make realistic games forever, however, I have much more important things to attend to like masturbation. I'm glad we have this crop of realistic games coming out. It kinda makes you want to dance with womens underwear on, no?

I'm already pulling up the silk panties...

I mean... Let those who like realism play them. Let those who like futuristic deathmatches play them.

Not all of these mods will succeed. Most will fail, so just let them have their moment of pride because it may not last long.

Also, I'm still working on that article, but it's coming along fairly slow (other academic things get in the way...). I will finish it because I think it is important to release to a genre to ensure that confusion and ignorance is reduced.
 
He's right. Let people play what they want, let mods make what they want. Realism games will always have a place in my heart, where as Fantasy games may have a place in my lungs, or liver :P.... Some mods, being realism or fantasy, will live. Many mods will die. So lets just see what churns out!
Snow

----------------------------------------Change of Subject

Hey, I'm also still looking for team members. We're currently on five with 4 members (being 3 modelers and one skinner) We'd like to have many more modelers join, theres plenty of work to be done! We're also still looking for more skinners, mappers, and programers. Anyone interested PM me or email me at [email protected].
Thanks
snow
 
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