HL2 questions

Shwan

Newbie
Joined
Apr 20, 2009
Messages
1
Reaction score
0
well i created a account here to discuss the ending to half life 2.
PLEASE DO NOT SPOIL HALF LIFE EP. ONE OR TWO!

-Gman - i don't understand who he is really is he controlling your life? why is pausing time and what not at the end of HL2? can someone please explain his role in HL2


-Gordon - why does everyone in this game respect him?

ps: i didnt play hL1 so i think that is why i am confused and i dont want to go back and play it so can someone give me a quick look into what gman is and what he does?
 
You really should play HL1 in order for it all to make sense.
Also there are plenty of previous topics to browse on this forum to find your answers - no need for a new thread on old material.
 
Half Life 1 will answer your questions although the full role of the gman is still unknown but if you look around the forums you'll find all sorts of ridiculous "theories" about who he is and what his motives are... just play HL1. its a great game and its only $10 on steam. it wont answer all your questions but will get you up to speed with everyone else.
 
No one knows what the Gman's final goal is, but every major event so far has played into his plans. I think he'll be a major part of HL3 and not HL2-Ep3.

As for Gordon, he is the truth, the journey, the way, and the life. He took care of everything in HL1, so everyone knows he can handle things. Also, he's the most physically apt person that knows alot about what's happened. Vance and Kleiner probably know the details more, but they're puny.
 
So the answer to both questions is basically 'Half-Life 1', but it's not like you even need to play the game to know that. If some guy starts speaking two inches from your face, you can probably figure out that he has got you by the balls (literally or metaphorically), and if you're playing an action game sequel, you can be pretty sure that your character is reputed for shooting something big in the first game.

Give Half-Life 1 a go though. It's not perfect by any means, but it's a decent history lesson. Half-Life is arguably responsible for several years of progress in the FPS genre. Without it, we'd have still been playing Quake-style brainless shootfests for at least an extra year than we needed to, instead of playing at least three years of mediocre shooters that tried to be Half-Life and failed miserably.
 
Back
Top