X
x0rsw1tch
Guest
I followed the tutorial from here: http://forums.steampowered.com/forums/showthread.php?s=&threadid=292495
The problem is, for some reason my server is showing up as regular half-life and not HL2 Deathmatch, I have no idea how that happened. Anyways, I will walk you through what I did
Working Locale: /usr/local/games/hl2
All good, no errors...
All good, no errors...
Made necessary changes to /valve/server.cfg
Created a runserver.sh with the following code:
And produced this output.
So I tried not providing game directive, with this code:
---- And produces this output.
Of course, it looks like it worked, but it didnt. I dont see the server added in favorites, internet list, or on LAN list.
What I DID NOTICE, was that in the steam server favorites, it DOES show up with the map name, latency very good, etc. BUT, it shows the game as half-life!!!!!!! I mentioned "hl2dm" inthe steam update, or did I do something wrong?
Thanks in advance,
, x0rsw1tch
The problem is, for some reason my server is showing up as regular half-life and not HL2 Deathmatch, I have no idea how that happened. Anyways, I will walk you through what I did
Working Locale: /usr/local/games/hl2
Code:
# wget http://www.steampowered.com/download/hldsupdatetool.bin
# chmod 755 hldsupdatetool.bin
# ./hldsupdatetool
Code:
# ./steam -command update -game "[i]hl2dm[/i]" -dir .
Made necessary changes to /valve/server.cfg
Created a runserver.sh with the following code:
Code:
./hlds_run -console -game hl2dm -port 27016 +maxplayers 6
Code:
[root@localhost hl2]# ./runserver.sh
Invalid game type 'hl2dm' sepecified.
Thu Jul 6 18:51:28 EDT 2006: Server Failed
Code:
./hlds_run -console -port 27016 +maxplayers 6
Code:
[root@localhost hl2]# ./runserver.sh
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Console initialized.
scandir failed:/usr/local/games/hl2/./platform/SAVE
Protocol version 47
Exe version 1.1.2.0/Stdio (valve)
Exe build: 20:06:55 Mar 7 2006 (3421)
STEAM Auth Server
couldn't exec language.cfg
Server IP address loopback
Server logging data to file logs/L0706004.log
L 07/06/2006 - 18:48:41: Log file started (file "logs/L0706004.log") (game "valve") (version "47/1.1.2.0/Stdio/3421")
L 07/06/2006 - 18:48:41: Server cvar "sv_region" = "0"
L 07/06/2006 - 18:48:41: Server cvar "sv_contact" = "x0rsw1tch [at] gmail [dot] com"
couldn't exec banned_user.cfg
couldn't exec banned_ip.cfg
scandir failed:/usr/local/games/hl2/./platform/SAVE
L 07/06/2006 - 18:48:41: Log file closed
Server logging data to file logs/L0706005.log
L 07/06/2006 - 18:48:41: Log file started (file "logs/L0706005.log") (game "valve") (version "47/1.1.2.0/Stdio/3421")
L 07/06/2006 - 18:48:41: Loading map "datacore"
L 07/06/2006 - 18:48:41: Server cvars start
L 07/06/2006 - 18:48:41: Server cvar "allow_spectators" = "0.0"
L 07/06/2006 - 18:48:41: Server cvar "coop" = "0"
L 07/06/2006 - 18:48:41: Server cvar "deathmatch" = "1"
L 07/06/2006 - 18:48:41: Server cvar "decalfrequency" = "60"
L 07/06/2006 - 18:48:41: Server cvar "edgefriction" = "2"
L 07/06/2006 - 18:48:41: Server cvar "max_queries_sec" = "3.0"
L 07/06/2006 - 18:48:41: Server cvar "max_queries_sec_global" = "30"
L 07/06/2006 - 18:48:41: Server cvar "max_queries_window" = "60"
L 07/06/2006 - 18:48:41: Server cvar "mp_allowmonsters" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_autocrosshair" = "1"
L 07/06/2006 - 18:48:41: Server cvar "mp_chattime" = "10"
L 07/06/2006 - 18:48:41: Server cvar "mp_consistency" = "1"
L 07/06/2006 - 18:48:41: Server cvar "mp_falldamage" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_flashlight" = "1"
L 07/06/2006 - 18:48:41: Server cvar "mp_footsteps" = "1"
L 07/06/2006 - 18:48:41: Server cvar "mp_forcerespawn" = "1"
L 07/06/2006 - 18:48:41: Server cvar "mp_fraglimit" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_fragsleft" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_friendlyfire" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_logfile" = "1"
L 07/06/2006 - 18:48:41: Server cvar "mp_teamlist" = "hgrunt;scientist"
L 07/06/2006 - 18:48:41: Server cvar "mp_teamplay" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_timeleft" = "0"
L 07/06/2006 - 18:48:41: Server cvar "mp_timelimit" = "25"
L 07/06/2006 - 18:48:41: Server cvar "mp_weaponstay" = "0"
L 07/06/2006 - 18:48:41: Server cvar "pausable" = "1"
L 07/06/2006 - 18:48:41: Server cvar "sv_accelerate" = "10"
L 07/06/2006 - 18:48:41: Server cvar "sv_aim" = "0"
L 07/06/2006 - 18:48:41: Server cvar "sv_airaccelerate" = "10"
L 07/06/2006 - 18:48:41: Server cvar "sv_airmove" = "1"
L 07/06/2006 - 18:48:41: Server cvar "sv_allowupload" = "1"
L 07/06/2006 - 18:48:41: Server cvar "sv_bounce" = "1"
L 07/06/2006 - 18:48:41: Server cvar "sv_cheats" = "0"
L 07/06/2006 - 18:48:41: Server cvar "sv_clienttrace" = "3.5"
L 07/06/2006 - 18:48:41: Server cvar "sv_clipmode" = "0"
L 07/06/2006 - 18:48:41: Server cvar "sv_contact" = "x0rsw1tch [at] gmail [dot] com"
L 07/06/2006 - 18:48:41: Server cvar "sv_friction" = "4"
L 07/06/2006 - 18:48:41: Server cvar "sv_gravity" = "800"
L 07/06/2006 - 18:48:41: Server cvar "sv_logblocks" = "0"
L 07/06/2006 - 18:48:41: Server cvar "sv_maxrate" = "7500"
L 07/06/2006 - 18:48:41: Server cvar "sv_maxspeed" = "270"
L 07/06/2006 - 18:48:41: Server cvar "sv_minrate" = "3000"
L 07/06/2006 - 18:48:41: Server cvar "sv_password" = ""
L 07/06/2006 - 18:48:41: Server cvar "sv_proxies" = "1"
L 07/06/2006 - 18:48:41: Server cvar "sv_region" = "0"
L 07/06/2006 - 18:48:41: Server cvar "sv_stepsize" = "18"
L 07/06/2006 - 18:48:41: Server cvar "sv_stopspeed" = "100"
L 07/06/2006 - 18:48:41: Server cvar "sv_uploadmax" = "0.5"
L 07/06/2006 - 18:48:41: Server cvar "sv_voiceenable" = "1"
L 07/06/2006 - 18:48:41: Server cvar "sv_wateraccelerate" = "10"
L 07/06/2006 - 18:48:41: Server cvar "sv_waterfriction" = "1"
L 07/06/2006 - 18:48:41: Server cvars end
L 07/06/2006 - 18:48:49: Started map "datacore" (CRC "1161082830")
Adding master server 68.142.72.250:27010
Adding master server 207.173.177.11:27010
Connection to Steam servers successful.
VAC secure mode is activated.
Of course, it looks like it worked, but it didnt. I dont see the server added in favorites, internet list, or on LAN list.
What I DID NOTICE, was that in the steam server favorites, it DOES show up with the map name, latency very good, etc. BUT, it shows the game as half-life!!!!!!! I mentioned "hl2dm" inthe steam update, or did I do something wrong?
Thanks in advance,
, x0rsw1tch