HOC Half-Life 2 Benchmark v1.2

SidewinderX

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HardwareOC has recently released version 1.2 of their HL2 benchmarking program.
This is a new program that allows you to benchmark your system with today’s most popular FPS-game, Half-Life 2. The program does not modify any registry-entries or configuration files, so it is completely safe to use. It contains 5 built in demos; you can set filtering methods, resolutions and much much more.
You can download the program here.
 
Resolution: 1600×1200
Demo: Guru3D - demo4
Detail: Maximum quality
Antialising mode: From System
Filtering mode: From System
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 97.1 FPS

A nice little program.
 
Cool program. Will check it out when i get home.
 
Resolution: 1280×1024
Demo: Guru3D - demo5
Detail: Maximum quality
Antialising mode: 6×
Filtering mode: Anisotropic 16×
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 117.8 FPS
 
how I use that?

I need steam to use it?

EDIT: ah but you need to hav HL2

I dont have it yet
 
Program crashes everytime I try to run a benchmark.
:(
Oh well. I don't need to use it anyway.
 
can someone with a normal system post some results? I mean, we don't all have an X800 XT PE!
 
Resolution: 1280×1024
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: None
Filtering mode: Trilinear
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 47.4 FPS


but then i also got :

Resolution: 1280×1024
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 8×
Filtering mode: Anisotropic 16×
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 47.6 FPS

on a stock 9800 pro, gig ram and 3200+ Athlon XP. So i think either my average fps didnt go down much, or my card (or hl2) is stuck at a certain AA and AF setting despite what the benchmark thinks its doing... i dont know.

Also, larger heapsize = better performance right? it didnt seem to make a difference here.
 
Resolution: 640×480
Demo: HardwareOC - Coast
Detail: Minimum quality
Antialising mode: None
Filtering mode: Bilinear
Hardware DirectX level: DirectX 7
Heapsize: 64 MB - default
Score = 3.9 FPS

my rig kicks ass :| :p

now im going to try it on everything maxed out, my estimate is .02 fps :D
 
Resolution: 1600×1200
Demo: HardwareOC - d3c171
Detail: Maximum quality
Antialising mode: 8×
Filtering mode: Anisotropic 16×
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 0.5 FPS

my guess wasnt even close :(
but i guess that thats a good thing :p
 
this isn't really helping me figure anything out at all...ran all of the tests...here's what I got:


(barton 2500+ @3200+ OC)
1024mb PC3200 CL2
XFX 6600 GT AGP

Resolution: 640×480
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: None
Filtering mode: Trilinear
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 44.5 FPS


------------------------
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: None
Filtering mode: Trilinear
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 43.4 FPS

I donno. Not impressed with the first test...is my processor that much of a bottleneck? I don't think so, really...so I ran all of the benchmarks...and here's the biggest difference I could find between high and low resolutions:

Resolution: 800×600
Demo: Guru3D - demo6
Detail: Maximum quality
Antialising mode: None
Filtering mode: Trilinear
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 111.7 FPS


----------------------
Resolution: 1600×1200
Demo: Guru3D - demo6
Detail: Maximum quality
Antialising mode: None
Filtering mode: Trilinear
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 70.4 FPS
 
and to further illustrate the impressiveness of how well this game runs, here's the total extremes:

Resolution: 640×480
Demo: Guru3D - demo6
Detail: Maximum quality
Antialising mode: None
Filtering mode: Anisotropic Trilinear
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 142.2 FPS


------------------------
Resolution: 1600×1200
Demo: Guru3D - demo6
Detail: Maximum quality
Antialising mode: 8×
Filtering mode: Anisotropic 16×
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 64.7 FPS

yes, that's right, adding 16x ansio and 8x FSAA lowered my 1600 fps less than 10%
 
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