N
Nard
Guest
First of all, hi everyone. I should have made an intro post of some sort, but I'll cut this short. I have been into mapping for quite some years, but I had focused on other aspects of my life until HL2 came out. So I'm more than familiar with mapping, but I'm discovering all the new features in Source and there are some that are making me mad.
There's one thing that's not working right now, and it never happened before in HL1 based CS. It might be because of the map layout, but I'm wondering if I might have skipped something.
So here it is. I have that huge stairwell that spans over three floors. The hosties spawn on the bottom floor and the hostage rescue area is at the top. I put some nodes (info_node) everywhere so there's none that cannot see an area and another node (at the point where I'm wondering if I put too many and that's causing the problem). When I run the map though, after generating the nav file, getting the hosties up the stairwell gets aweful. They seem to have some difficulty going up the stairs. If you go up one flight on one platform, they'll go at the platform just before, but as soon as you move up the next flight of stairs, they'll move back a bit.
I'm not sure it's a node problem though because the terrorist bots are very capable of getting up the stairs in like 10 seconds without getting stuck anywhere.
So here's my question, does a redundant number of nodes screw up hosties or will I have to modify the map layout until they don't think that the best way to follow the CT's is to go out of the stairwell, on the other side of the wall...?
There's one thing that's not working right now, and it never happened before in HL1 based CS. It might be because of the map layout, but I'm wondering if I might have skipped something.
So here it is. I have that huge stairwell that spans over three floors. The hosties spawn on the bottom floor and the hostage rescue area is at the top. I put some nodes (info_node) everywhere so there's none that cannot see an area and another node (at the point where I'm wondering if I put too many and that's causing the problem). When I run the map though, after generating the nav file, getting the hosties up the stairwell gets aweful. They seem to have some difficulty going up the stairs. If you go up one flight on one platform, they'll go at the platform just before, but as soon as you move up the next flight of stairs, they'll move back a bit.
I'm not sure it's a node problem though because the terrorist bots are very capable of getting up the stairs in like 10 seconds without getting stuck anywhere.
So here's my question, does a redundant number of nodes screw up hosties or will I have to modify the map layout until they don't think that the best way to follow the CT's is to go out of the stairwell, on the other side of the wall...?