How do you make something nonsolid

Sudano

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I'm new, I've looked quickly, but didn't see anything. I just want to make a brush nonsolid.


Thanks.
 
A brush?

Tie it to a func_brush entity. (select brush, hit Ctrl + T and select func_brush from dropdown list)

Set solidity to "never solid" and you are done.

Or set it to "toggle" if you want the solidity to be something you can alter as the map progresses.
 
Ok, thanks. Just want a little secret in my map. A simple wall you just walk through and get some guns and stuff. Thanks man. :bounce:
 
You are welcome.

But IMO secrets are more fun if you have to do something to unlock them first and then you have to use the "toggle" state and do some I/O too.
 
You mean like a hidden switch to open something somewhere else? I think that's a little over my head now, working on my own simple little kill box. :)
 
func_button is the entity for the swtich. Set func_brush to "Toggle" and give it a name like "secret_wall" or something.

Go to outputs for button and click "Add". Now for the new output type.

Target: secret_wall
Input: Toggle (or ToggleSolidity, hammer will suggest the right one)
With a parameter override of: (leave that one blank)
Delay: 0.

On button being used by player wall will be nonsolid. If the button is used again, wall becomes solid again. Quite simple.
 
I'll give that a try later in a new map I started today. Thanks.
 
Doesn't func_illusionary work still? I tried it out sometime. A func_brush is better, though.
 
Func_illusionary is there for legacy support and should not be used.
 
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