S
Sir_Rule
Guest
Confused? Well, let me put it this way:
We've come along way since the havok engine, with it's INSANE ragdoll physics. We are able to add a whole new reality to games with these ragdoll physics, along with a strong sense of new gameplay. Lot's of games have been using these physics as of late, like Hitman 3, Max Payne 2, Vampire Bloodlines, and of course HL2 just to name a few. Now, with THIS in mind, do you think we're ever gonna have a squeezy/shape-shifty/moldable/rubbery type physics engine in the near future?
So no, from the title, I don't literally mean a, "squeeze" engine like it's something that's already been made. I'm talking about this in a very general form. But anyways, I think you guys get the idea, but here's a few examples/scenerios in case you still don't:
ex: Imagine if that HUGE closing wall after Nova Prospekt had a car in between it. Now imagine that car crumpling and compacting as the wall pressed on. Scraping noises, cracking, snapping, getting crushed like a piece of hard clay.
ex2: What if Dog could REALLY pound that armoured-car, causing realistic dents, and bends. Leaving nothing but a flattened heap of metal.
ex3: What if Alyx pressed her body against a see-through glass window wearing a wet t-shirt, and instead of bad-clipping, her two large-
hands could be seen with their palms flattened against the window. Yep... her big, beautiful, curvy and soft hands.
What?... get your heads out of the gutter guys, jeez :hmph:
Anyways, point is, I'm probably talking YEARS from now. But in anycase, does anyone have any info on something like this being in A game?... in the future of course.
We've come along way since the havok engine, with it's INSANE ragdoll physics. We are able to add a whole new reality to games with these ragdoll physics, along with a strong sense of new gameplay. Lot's of games have been using these physics as of late, like Hitman 3, Max Payne 2, Vampire Bloodlines, and of course HL2 just to name a few. Now, with THIS in mind, do you think we're ever gonna have a squeezy/shape-shifty/moldable/rubbery type physics engine in the near future?
So no, from the title, I don't literally mean a, "squeeze" engine like it's something that's already been made. I'm talking about this in a very general form. But anyways, I think you guys get the idea, but here's a few examples/scenerios in case you still don't:
ex: Imagine if that HUGE closing wall after Nova Prospekt had a car in between it. Now imagine that car crumpling and compacting as the wall pressed on. Scraping noises, cracking, snapping, getting crushed like a piece of hard clay.
ex2: What if Dog could REALLY pound that armoured-car, causing realistic dents, and bends. Leaving nothing but a flattened heap of metal.
ex3: What if Alyx pressed her body against a see-through glass window wearing a wet t-shirt, and instead of bad-clipping, her two large-
hands could be seen with their palms flattened against the window. Yep... her big, beautiful, curvy and soft hands.
What?... get your heads out of the gutter guys, jeez :hmph:
Anyways, point is, I'm probably talking YEARS from now. But in anycase, does anyone have any info on something like this being in A game?... in the future of course.