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kanette said:I guess you don't understood my question. Let me rephrase.
If I want to be a map maker. If I could make a map and sell to valve. How much will I get paid for one map.
I guess I can get 10000$
jmjneary said:not true valve is paying turtle rock studios to make some maps but if you say valve i wanna sell you a map they wont buy it
what he needs is beyond luckMaxiKana said:Weell good luck, you'll most definately need it.
kanette said:Anything that has demand can make money; that's my business sense.
If I'm valve, I'll hire map maker to remake all cs map into cs:s map and I'll pay them 10,000 for each map. Because thousands of people are waiting in cs:s.
there are approx 30 good maps in cs. So, 30x10000 = 300,000$
Suppose you are Gabe, wouldn't you pay just 300,000$ for another 30 maps given to thousands of cs:s players?
I absolutely would.
In order to recoup that $300,000, he would have to sell another 20,000 or so copies of Half-Life 2. I personally don't think 20,000 people looked at Half-Life 2 and thought, "Hmm, maybe I would buy it if it had about 30 or so more CS: S maps. I think I'll buy some other game instead".
Yeh, and how many entries did they get? So they spent $3,500 and lets say 100 good maps were made as a direct result of the competion. Therefore, the going rate for 1 map is about $35.kupoartist said:Incidentally, the prize for winning the "best level" category in the "Make Something Unreal Contest" was $3,500
Well, It was more like $10,000 for each phase because there were runners up and such. $40,000 over the whole course of the whole compo. Actually, double that because there were two map categories with a prize fund of $10,000 each phase. $80,000. If 800 good maps resulted from that contest, the going price was $100. But in truth, there were probably 200 decent maps max.PickledGecko said:Yeh, and how many entries did they get? So they spent $3,500 and lets say 100 good maps were made as a direct result of the competion. Therefore, the going rate for 1 map is about $35.