FictiousWill
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- Joined
- Jul 22, 2003
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There was an email sent to valve way back during the cs:s beta that confirmed that source supports detail texturing. I assume that it's a code in the texture script. Anybody know how how this is done? I'm very surprised that nobody has done it yet.
I don't mean bump maps, I don't mean normal maps, I don't mean full-size detail textures, I mean tesselated detail textures that fade into view as you approach the texture and fade in again as much as is necessary for the appearance that a texel on the screen never exceeds one pixel in size.
Now that cs:s is out and I'm starting to get back into mapping I'd like to enable this basic feature on some textures of mine.
I don't mean bump maps, I don't mean normal maps, I don't mean full-size detail textures, I mean tesselated detail textures that fade into view as you approach the texture and fade in again as much as is necessary for the appearance that a texel on the screen never exceeds one pixel in size.
Now that cs:s is out and I'm starting to get back into mapping I'd like to enable this basic feature on some textures of mine.