How to add indoor ambient light?

  • Thread starter Thread starter fon
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fon

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I've done some searching on the net, and on these forums, but was unable to find any information on how to create an ambient light for an indoor level.

I saw several posts that pointed people with outdoor levels to add a sky_box and then an light_environment... but since I have no sky_box with my indoor level, adding the light_env didn't do anything (I'm assuming that's why). I didn't try adding a sky box yet for a couple of reason... I don't know how... and I didn't figure it would help outside of my closed indoor level.

All I want to do is fill in some of he pitch black areas of my level that don't receive any direct light.

Thanks for your help!
FON
 
* Moved to Custom Mapping. (I left a redirect in)
 
fon said:
I've done some searching on the net, and on these forums, but was unable to find any information on how to create an ambient light for an indoor level.

I saw several posts that pointed people with outdoor levels to add a sky_box and then an light_environment... but since I have no sky_box with my indoor level, adding the light_env didn't do anything (I'm assuming that's why). I didn't try adding a sky box yet for a couple of reason... I don't know how... and I didn't figure it would help outside of my closed indoor level.

All I want to do is fill in some of he pitch black areas of my level that don't receive any direct light.

Thanks for your help!
FON
Light_env does have an ambience setting. you could try placing it in a skybox hollow cube off map and see if the ambience effects everything or not (random possibility)

I think there might be a global map ambient setting.

failing that. place low intensity point lights around the map to get the ambient effect, place them in area's that are too dark, also use them to fake radiosity bounced light effects for the times the compiled method one doesn't quite get what you want. It's how we've done it for years in pre-rendered work, looks just fine and much easier to get what look your wanting than trusting the calculated method alone.
 
Thanks Elf,
I'll try out the skybox idea tonight... like you said, maybe it will work. I didn't want to go through the effort if there was an easier built in way of *adding ambient light* to a level. It seems there must be, since even in the splash screen they display on your way to deathmatch (the one where they are tossing toilets)... there seems to be a fair amount of ambient light. Sure there are windows up top, and a hole in the ceiling... but there is ambient light in all areas it seems.

On a related note, is there any way to load the single player levels that shipped with the game? It sure would be great to see how they did a lot of the cool stuff!

FON
 
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