How To Bring Out First Person View?

ShadowX

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I was just looking at some substance mod pics, and I haven't actually tried the mod out yet, but I noticed that the first person view on the weapons was brought out, it looks really cool. I was wondering if;

a) Is there a command to do this?

b) If not, how would I go about doing this?

Examples of what I mean;

http://ludus1942.ngi.it/immagini/screens/07/7f4.jpg

http://ludus1942.ngi.it/immagini/screens/22/22f2.jpg

http://ludus1942.ngi.it/immagini/screens/32/32f7.jpg

http://ludus1942.ngi.it/immagini/screens/34/34f1.jpg

http://ludus1942.ngi.it/immagini/screens/34/34f3.jpg

http://ludus1942.ngi.it/immagini/screens/35/35f2.jpg
 
If I understand what you are referring to, I believe the origins have just been changed in order for the model to appear more in view.
 
Yea, just the origins are changed to show more (look in the pic with the GG, it shows the removed polies on the hand which are normally hidden when the weapon is in the correct origins)

Did they mean to do that?
 
They changed the field of view. I'm not sure how.

The command in Unreal engine games is "fov #".

Dunno about source.
 
This is an interesting effect and easy to execute as well

sv_cheats 1
to enable cheats

viewmodel_fov #
to change the Field of View for only the weapon model.

I suggest setting the # to around 75 for the best effect without seeing the invisible edges of the model. The change you get should look something like as follows:
 
You are correct Tynan.
But viewmodel_fov changes only the FOV of the viewmodel. The default viewmodel_fov is 54, thus making these numbers completely independant. Now if you were trying to change the overall FOV then.. well.. I wouldn't suggest that :)
 
Actually HL2 uses 54 as a default FOV (which is really low and made some people sick) CS source and the SDK mod both use 75 as their default FOVs, which is more suitable. The reason why you see more of the weapon is because it was modelled for 54 degrees and being rendered at 75
 
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